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Donating my Xbox

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Re: Donating my Xbox

#121

Earlier quoted context omitted.

Was the Xbox 360 really a huge success? It came second or third in sales for its generation of consoles. 75 million units in seven years is a small number compared to mobile devices. Android sold 144 million devices in Q4 2012 alone. I think the next generation of consoles are going to struggle against cheaper systems like OUYA and tablets. http://en.wikipedia.org/wiki/Console_wars#Worldwide_sales_fi... Wii – 99.38 m…

> Was the Xbox 360 really a huge success? It came second or third in sales for its generation of consoles. 75 million units in seven years is a small number compared to mobile devices. Android sold 144 million devices in Q4 2012 alone. Yes it was a huge success. Even though it didn't sell as many consoles as others, its tie ratio flat-out beats[1] both the Wii and the PS3, and that's quite an important metric that's…

So 'tie ratio' is basically number of games sold per hardware unit? Interesting. For example, North America seems to buy about 50% more games per unit than Japan, with the exception of the PS1 and (S)NES.

I wonder if/how this affects the projects of different studios? E.g., should we expect games from Japan to tend to have broader appeal?

Re: Donating my Xbox

#122
post #13

> Strategy over button mashing! That made me think of QTE. We never needed those things, but still they gave it to us. And keeps giving it to us. It's lazy gameplay, it's a "I'm a developer, I have a cutscene and I'm too bored to integrate real gameplay into it".

My particular pet peeve is not being able to replay a cutscene. "Wait, what did he say, I couldn't hear it." Or the phone rang and I got distracted. And it turns out to be an important plot detail that I missed. Aargh.

Re: Donating my Xbox

#123

I wonder about people exposed to this sort of action from middle school on: "Filling out the gaps in the 7-12 hours ride are moments of rote game play with all possible feedback knobs tuned to 11. Blood, brains, impact. Innovation is located at 11.2. This makes you feel something visceral." Having cognitive issues similar to being exposed to porn from this age on. We are starting to read about people who've come forw…

Excessive risk taking could have structural/physiological root causes. http://www.mendeley.com/catalog/impulsivity-risk-taking-beha...

The authors experiences about gaming seem to be dramatizations of fairly common first world teenage problems - which are exaggerated here for advertising.

Re: Donating my Xbox

#124
post #55
post #47

Earlier quoted context omitted.

Saturn Bomberman had 10 players for multiplayer. I'm not quite sure I follow OPs point. Playstation had a bunch of thoroughly unfun uncute games.

Absolutely. It was the PlayStation that first marketed itself as the system for hardcore gamers.

Genesis does what Nintendon't. Sega was the system for 'hardcore' console gamers of the 90s. Just take a look at this ad: http://www.eidolons-inn.net/segabase/G-32XPromoAd1.jpg

The gaming industry has /always marketed to that crowd, it's not something Microsoft invented.

Re: Donating my Xbox

#125
post #111
post #29

Earlier quoted context omitted.

Have you seen Punch-Drunk Love? The thing about that movie is that it takes Sandler's film personality, but abstracts it out from the context of blatant comedy and inserts it into a low-key tragedy, with the skill & taste of an auteur writer/director (Paul Thomas Anderson). It's quite wonderful, and now I'm thinking about what the equivalent for Halo would be. Maybe a game that brings out the tragic aspects of war --…

> Have you seen Punch-Drunk Love? People who say "Adam Sandler Movie" usually think of movies produced / written by Adam Sandler.

Really? For me that phrase definitely means "movies starring Adam Sandler". A lot of (most of?) the movies written/produced by Adam Sandler also starred him, but that doesn't exclude other movies. I definitely think of Punch-Drunk Love as an Adam Sandler movie.

Re: Donating my Xbox

#126
post #47
post #38

Earlier quoted context omitted.

Halo was a standout because of it brought multiplayer to console, wasn't it the first console game to have 16 players? The coop campaign was also really fun. Maybe the article-writer thinks that Halo made FPS too mainstream? Unlike Doom/Quake, it was cleaned up enough in a pretty blockbuster-wrapper to make it the new model of gaming to follow?

Saturn Bomberman had 10 players for multiplayer. I'm not quite sure I follow OPs point. Playstation had a bunch of thoroughly unfun uncute games.

Tangentially, have you seen bombermine? It's an online bomberman clone that generally has several hundred people playing simultaneously, a ton of fun. Obviously not a console game, but your Saturn Bomberman reference made me think of it.
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