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The Minecraft Creator Markus Persson Faces Life After Fame

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Re: The Minecraft Creator Markus Persson Faces Life After Fame

#101
post #40

Earlier quoted context omitted.

Yeah sorry, should have made that clear.

Someone tagged the picture of the DJ with the comment "This just in : Mojang might have paid a famous DJ to help people feel more inclined to party. This is disgusting." Apt.

And exactly why do you think that's apt?

To me, it seems like a superficial comment that misses any of what actually matters about the topic for the sake of a smug joke.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#102
post #60
post #50

Earlier quoted context omitted.

A musician might. There aren't that many professions were a decent piece of work that makes one person happy can scale up to make a million people happy with minimal marginal effort.

Excellent example. Most famous rock musicians aren't extraordinarily talented at playing their instruments - Richard Wright of Pink Floyd couldn't even read sheet music. Jimmy Page is quite a sloppy guitarist. Pure technical ability is a dime a dozen. Check YouTube for a zillion teenagers who can play shred guitar as well as anyone. But inspired creativity is rare and valuable, and execution requires only a certain l…

Jimmy "I'm not the greatest guitar player" Hendrix. https://www.youtube.com/watch?v=6gwLQAuHJv8

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#103
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

30 here. For me it was websites and discovering that you could see the source code. I thought it was amazing and instantly wanted to learn how to make one. I found out my ISP offered free web space, stumbled on to Arachnophilia, discovered Usenet and haven't looked back since (this was all around 1996/97).

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#104
post #92
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

I have a feeling Markus is referring to typing in machine code (in a totally opaque way) using DATA statements combined with a small loader written in Basic.[1] Here's an article discussing this approach.[2] This was very common in the computer magazines during the 80s. You learn a lot about patience and attention to detail, if nothing else. There were attempts to mitigate this..[3] [1] http://en.wikipedia.org/wiki/T…

But there were plenty of magazine and book listings that had very little in the way of machine code and that were mostly regular program code.

Don't forget that DATA statements just contain comma separated constants, and they were useful for a lot of stuff, not just POKEing a byte into memory. Manipulating these constants gave some people their first taste of 'reverse-engineering' level data. :-)

And the fact that people were typing in machine code, to directly manipulate the hardware, is pretty impressive. It's even more impressive if they went on to learn more about assembler in order to modify the code somehow. Instruction manuals for the machines included information about machine language programming.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#105

Earlier quoted context omitted.

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

24. Even though we always had a computer at home, I never got into programming and spent most of my time playing games. (The learning curve was too steep, and besides, what could I possibly make that was better than the games I was playing?) Then when I got to college I majored in CS. Now I'm definitely interested in making games. :) In my opinion, the abundance of dynamic and interpreted languages, powerful tools, p…

23. I started when I got bored of the games on the computer my parents had at the time, and I started opening random programs and eventually ended up in the QB3.0 editor. After early attempts at using it as a word processor failed (it kept complaining about syntax errors when I moved the cursor off the line) I asked my dad, and he showed me how to do

  PRINT "Hello from the Computer"
And I worked my way up from there with the help system, and a lot of trial and error.

It helped that our parents limited us to 30min/day of playing games, but were okay with me spending more computer time programming (or playing my own games, though I rarely did that. Making them better was way more fun than actually playing them).

I don't remember how old I was at the time, but it was definitely I was using Windows 3.11 (it was installed, but you couldn't run any decent apps when all your RAM was used up by win). By the time we got a Win95 computer (which in fairness was probably in '98 or '99) I was pretty decent at BASIC.

I continued to play around with it 'til I started learning C++ in maybe 2003? Luckily prolonged exposure to BASIC doesn't seem to have done any lasting damage :)

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#106

Earlier quoted context omitted.

Reminds me of Zed Shaw's Learn Code The Hard Way approach: > You must type each of these exercises in, manually. If you copy and paste, you might as well just not even do them. The point of these exercises is to train your hands, your brain, and your mind in how to read, write, and see code. If you copy-paste, you are cheating yourself out of the effectiveness of the lessons.

I don't know about that, but you do need to at least interact with the code on some level, eg. by cut+pasting, then playing around with the code to make it do different things. Also, I don't know many professional programmers who type everything in by hand. It'll be something copied from a previous project, or cribbed from the documentation / somewhere online, then hacked into shape. Of course, in order to do any of…

Professional programmer != person learning to code.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#107
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

I started at age 6 or 7 by trying to mimic the command lines printed by my parents' first PC XT's AUTOEXEC.BAT (which lacked "echo off", for which I am eternally grateful), then checking out adventure books from my elementary school library where part of the story required typing in and running BASIC code.

I was also given an Atari 130XE by an uncle that booted to BASIC, explored GORILLAS.BAS when DOS 5.0 came along, etc.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#108
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

24. Dad worked at HP, so that helped: started at around 6-7ish years old with a 286 that had Qbasic. Moved on to QuickBasic 4.5, then some other Basic variants (Rapid-Q and even CorelDRAW's scripting language), C, PHP and JavaScript, then Python, which is what I still mostly do.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#109

Earlier quoted context omitted.

I don't know about that, but you do need to at least interact with the code on some level, eg. by cut+pasting, then playing around with the code to make it do different things. Also, I don't know many professional programmers who type everything in by hand. It'll be something copied from a previous project, or cribbed from the documentation / somewhere online, then hacked into shape. Of course, in order to do any of…

Professional programmer != person learning to code.

Professional programmers do things in certain ways because it's more efficient. It doesn't necessarily follow that you should change that just because someone is just starting out.

Just because they're learning to code, doesn't mean that you should put artificial hurdles in front of them.

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