I'm not a games developer, but I can relate to what Daniel wrote about game forms, after playing Bioshock Infinite. I love the game, but I did so mostly for elements of the design and story, rather than the game play. That it was an FPS connecting the story rather than a puzzle game, for example, was almost incidental to my enjoyment of it, and given the story, I think a series of Myst-style puzzles would have been a…
The reason I am not going to buy Bioshock Infinite is precisely because it seems like a pretty mediocre FPS, married to an interesting narrative and/or exploration game. Don't get me wrong, I love FPS shooters. So when I want to play one, I want it to be good. I also enjoy exploration games, and from what I have seen of Bioshock Infinite (I watched the ending and playthroughs on Youtube), it seems like it would have…
Of course, a FPS connoisseur might find that their more refined knowledge of what makes a good game of that type breaks their immersion, in the way that (some) lovers of classical music find that they can't enjoy (some) popular music.
Bioshock Infinite does have exploration elements, you can hunt around for recordings and other evidence that reveal more about the background of what's going on. Oddly enough, for me, rushing in guns blazing seemed more in character, as opposed to carefully checking behind a store counter, seeing if there is something more I could learn.