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Donating my Xbox

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Re: Donating my Xbox

#4

tl;dr

It is quite well written and takes 2-3 minutes to read, if you find this piece too long, why are you browsing hacker news in the first place?

Seriously, I'm not sarcastic, I'm curious. Most of articles linked here seem to be longer.

Re: Donating my Xbox

#5
Rule #1 of blogging: if you mention your company or service, it should be a link. I don't have hard data, but I think the need for googling "spry fox" (or guessing the url, spryfox.com) lowers the number of people who go on to the OP's site by a full order of magnitude.

Good post otherwise.

Re: Donating my Xbox

#7
I'm not a games developer, but I can relate to what Daniel wrote about game forms, after playing Bioshock Infinite.

I love the game, but I did so mostly for elements of the design and story, rather than the game play. That it was an FPS connecting the story rather than a puzzle game, for example, was almost incidental to my enjoyment of it, and given the story, I think a series of Myst-style puzzles would have been a better fit.

Wouldn't have sold nearly as well, of course, and there's the rub.

Re: Donating my Xbox

#8
post #7

I'm not a games developer, but I can relate to what Daniel wrote about game forms, after playing Bioshock Infinite. I love the game, but I did so mostly for elements of the design and story, rather than the game play. That it was an FPS connecting the story rather than a puzzle game, for example, was almost incidental to my enjoyment of it, and given the story, I think a series of Myst-style puzzles would have been a…

The reason I am not going to buy Bioshock Infinite is precisely because it seems like a pretty mediocre FPS, married to an interesting narrative and/or exploration game.

Don't get me wrong, I love FPS shooters. So when I want to play one, I want it to be good.

I also enjoy exploration games, and from what I have seen of Bioshock Infinite (I watched the ending and playthroughs on Youtube), it seems like it would have made for a great Myst style game. If anything the gameplay looks like the weakest part of Bioshock Infinite.

I actually thing Irrational missed a big opportunity by making the game a FPS. Wasn't Myst a big commercial success back in the day? Wouldn't they have been able to appeal to a wider audience if they had tied the narrative to a something other than a FPS?

Re: Donating my Xbox

#9

Rule #1 of blogging: if you mention your company or service, it should be a link. I don't have hard data, but I think the need for googling "spry fox" (or guessing the url, spryfox.com) lowers the number of people who go on to the OP's site by a full order of magnitude. Good post otherwise.

It may just be me but I got the feeling that he wasn't posting this in order to draw traffic.

Re: Donating my Xbox

#10
This is so glorious I almost want to undelete my Google profile to give my first +1 that never happened.

Almost.

Still, great post with which I sympathise greatly.

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