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The Minecraft Creator Markus Persson Faces Life After Fame

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Re: The Minecraft Creator Markus Persson Faces Life After Fame

#81

Earlier quoted context omitted.

Apples and oranges.

How so? The GOOG exec story is about how to get rich by climbing the "Corporate Ladder", while Persson's way is to become successful by going indie and producing games people want. The interesting fact is that their wealth are comparable number-wise.

I guess I wasn't really focusing on the wealth as it seems to me to be only mentioned in an effort to get people's attention. I think both stories are fascinating.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#82

Earlier quoted context omitted.

How so? The GOOG exec story is about how to get rich by climbing the "Corporate Ladder", while Persson's way is to become successful by going indie and producing games people want. The interesting fact is that their wealth are comparable number-wise.

I guess I wasn't really focusing on the wealth as it seems to me to be only mentioned in an effort to get people's attention. I think both stories are fascinating.

Agreed on the link-bait factor. Though the perfect timing of these two stories got me think why so many great programmers go indie: if you are great at building stuff, try to be next Persson, or if you have great vision, PG will be your model. Otherwise, you're screwed.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#83
post #67

Earlier quoted context omitted.

Reminds me of Zed Shaw's Learn Code The Hard Way approach: > You must type each of these exercises in, manually. If you copy and paste, you might as well just not even do them. The point of these exercises is to train your hands, your brain, and your mind in how to read, write, and see code. If you copy-paste, you are cheating yourself out of the effectiveness of the lessons.

When I was 14, I started learning C from a book that built around this premise. I think it was called "Type & Learn C." It worked - by the end of the summer I was a somewhat proficient C programmer. I still think it's kind of amazing how such simple advice can be so effective. I often find that when I'm struggling to grok a new language or framework, that I've forgotten to hand-type at least a few examples.

Here's my current working hypothesis.

The part of the body that learns how to program[1] doesn't speak English. You hear it even in the metaphors programmers use: code smell, this "feels" like a recursive problem, "listen to your code," etc.

That means to learn as quickly as you can you want as many parts of your body involved -- the English-speaking part, your muscles, your eyes, your memories of all the times you've made a stupid mistake only to have it cause you hours of frustration down the road, etc.

[1]: Really, the part of the body that learns anything doesn't speak English. English is just the data exchange format. ;)

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#84
post #74

Earlier quoted context omitted.

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

I suppose I can't really speak for everybody but as a 20-something the story a lot of my friends and I had in common was programming our TI calculators. The language was simple (some might say...basic ba dum chh ), it was easy to share programs with friends as text or via link and you had a built in packed audience of folks in classes that thought the things you figured out how to do were really cool. We started with…

I can honestly say TI calculator programming was my first foray into programming as well (I'm 25 now). I remember meticulously typing in a BASIC clone of Pac-man and having it not work the first few times I typed it in (I think it would take me nearly an hour each try). I didn't really program much after I stopped using TI calculators a lot until someone showed me tryruby.org and I found it interesting. Now, two years later, I work full-time as a programmer and have decided this will be my career. Funny how those little side diversions when you were but a kid can come back in a big way.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#85
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?

mid-30's, I have the same story, started programming when I was 8. Had these nice colourful British introductions to programming with cartoonish robots all over the place and full BASIC programs to type out.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#88
post #83
post #67

Earlier quoted context omitted.

When I was 14, I started learning C from a book that built around this premise. I think it was called "Type & Learn C." It worked - by the end of the summer I was a somewhat proficient C programmer. I still think it's kind of amazing how such simple advice can be so effective. I often find that when I'm struggling to grok a new language or framework, that I've forgotten to hand-type at least a few examples.

Here's my current working hypothesis. The part of the body that learns how to program[1] doesn't speak English. You hear it even in the metaphors programmers use: code smell, this "feels" like a recursive problem, "listen to your code," etc. That means to learn as quickly as you can you want as many parts of your body involved -- the English-speaking part, your muscles, your eyes, your memories of all the times you'v…

See neural network deep learning :-)

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#89
post #42

What is the longevity of Minecraft? As a social sandbox game, people can play for a long time. We have a habit of treating games like movies, good for one time through, and perhaps most are. But what if some games are more like Legos, playable for years? Instead of a franchise (King's Quest I, King's Quest II, ...), what if there is some other extendable model, like buying a new Lego kit? I have no idea, but Minecraf…

> What is the longevity of Minecraft? There's an unofficial modding API and thousands of mods [1], some of which are extremely sophisticated. For instance, "Red Power" [2] includes an in-game 6502-based computer for which the author wrote a Forth interpreter that can be used to control in-game objects, and somebody else has embedded a Lua interpreter that can do similar things, IIRC. There are also dozens of user-cre…

The cool thing about a lot of the mods is that they don't just add more content to the game, but they add whole new ways that the game can be played. In vanilla minecraft you can build all sorts of structures, and that's very cool and has a lot of room for a creative mind to explore. But then there are mods that add the ability to build automated factories. Or robots that you can program to do almost anything the player can, like gather resources. Or movable structures which allow you to build bases that can fly around the world. Or bees that you can selectively breed or even genetically engineer, which will produce useful resources for you.

Re: The Minecraft Creator Markus Persson Faces Life After Fame

#90
post #6

> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…

Yesterdays Magazine-typein is todays git clone.
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