> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?
The Minecraft Creator Markus Persson Faces Life After Fame
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Re: The Minecraft Creator Markus Persson Faces Life After Fame
#42What is the longevity of Minecraft? As a social sandbox game, people can play for a long time. We have a habit of treating games like movies, good for one time through, and perhaps most are. But what if some games are more like Legos, playable for years? Instead of a franchise (King's Quest I, King's Quest II, ...), what if there is some other extendable model, like buying a new Lego kit? I have no idea, but Minecraf…
There's an unofficial modding API and thousands of mods [1], some of which are extremely sophisticated. For instance, "Red Power" [2] includes an in-game 6502-based computer for which the author wrote a Forth interpreter that can be used to control in-game objects, and somebody else has embedded a Lua interpreter that can do similar things, IIRC.
There are also dozens of user-created game modes (some of which only have informally-enforced rules) and special maps like "Feed the Beast" [3].
The only games I can think of with comparable amounts of content are MMOs and possibly the Elder Scrolls series, though in both of those cases the content is nothing like as varied, nor does it rely on its user's creativity to anything like the same extent.
Minecraft is very much like Lego, only you can also program your own bricks.
[1] http://www.minecraftwiki.net/wiki/Mods
[2] http://www.minecraftforum.net/topic/365357-125-eloraams-mods...
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#43> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#44If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#45"Last year, Persson earned over a hundred million dollars from the game and its merchandise." If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#46"Last year, Persson earned over a hundred million dollars from the game and its merchandise." If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#47“My strongest early memory is of my dad dragging me through very deep snow on a sled,” he said. “I looked up at him and he seemed annoyed at me. Perhaps it was tough work, dragging me, or perhaps I had been crying. And I realized that—hang on—he’s actually a real person, with his own perception of things. It’s not just me looking at things; he is also looking at things.”
I wonder if it's rare for someone so little to experience empathy so powerfully. Certainly I don't recall realizing anything like that until much later.
The whole story about Notch and his father is very moving.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#48> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
I've gotten bug reports for Hackety Hack where people say "I can't copy and paste from the lessons. Can you fix that?" I reply (obviously at more length and warmth) "Working as intended."
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#49> “I have the ability to get code done, but I’m impatient and it’s scrappy as a result. Maybe that helped me with Minecraft, as it came quickly. But, well, at some point, I’d like to actually become a good programmer.” It's amazing that he doesn't consider himself to be a good programmer. In what other profession would someone as accomplished as Persson say that?
From programmer's perspective, Minecraft is nothing special (and it's written in Java!). There is much better code out there. Quality of programming and success are not necessarily related.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#50> “I have the ability to get code done, but I’m impatient and it’s scrappy as a result. Maybe that helped me with Minecraft, as it came quickly. But, well, at some point, I’d like to actually become a good programmer.” It's amazing that he doesn't consider himself to be a good programmer. In what other profession would someone as accomplished as Persson say that?
There aren't that many professions were a decent piece of work that makes one person happy can scale up to make a million people happy with minimal marginal effort.