I think that's more good than bad, as long as they intend to
make video games. Start to finish, do something. 2d RPG on iOS? Go at it. That's a great motivation for getting into CS: wanting to
make things.
If they want to be "idea guys" who just go around saying, "dragons should be blue", then they need to be told that the world doesn't really work that way, and that "idea guys" who refuse to do real work are not seen as adults and generally loathed and pitied, not taken seriously. Real designers work, and hard, and most of the great designers are programmers or artists in addition.
It's after college that they will realize that there are plenty of things more interesting than most video games: machine learning, scientific computing, compilers. But if video game design is the gateway drug, then that works.
What a lot of young people need to consider is that "follow your passion" is the worst advice in the world. You shouldn't do something you hate, but if your work is what you've wanted to do since you were 5, you'll hate being a subordinate. Absolutely no one says, "a subordinate" when asked (at 5) what he wants to be when he grows up. If your passion causes you get into conflict with bikeshedding executives who have terrible ideas but can fire you, then avoid. That advice should be, "find work you enjoy, and transition to your passion when you're no longer a subordinate".