Is this good for kids?
Making a Physical Product
21–30 of 134 posts
Re: Making a Physical Product
#22Re: Making a Physical Product
#23Re: Making a Physical Product
#24"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Re: Making a Physical Product
#25"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Maybe the rules are too complex to work out the probabilities directly. For example, landing on each property in Monopoly. The real question is why write a rails app? How does a web application framework help you roll dice?
Re: Making a Physical Product
#26It's also empowering to know that he did this with ~$5000 USD. I have no doubt that small-scale production like this would have been prohibitively difficult (read: annoying/costly) even five years ago.
Re: Making a Physical Product
#27Have you considered selling these in Target or Walmart, or perhaps specialty stores?
Also, arranging distribution with them is very problematic. (Source: I had delusions of running one, once.)
Re: Making a Physical Product
#28Re: Making a Physical Product
#29"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
The rules require knowledge of the dice' relative orientations in meatspace and I believe subsequent rolls in a turn exhibit memory (dice are not equivalent), which makes the conditional probabilities substantially more difficult than a Monte Carlo simulation.
Or better yet you could write a script to compute exact probabilities!
Re: Making a Physical Product
#30Did anyone come across some good articles on dealing with suppliers on alibaba (test-runs, QA, IP, shipping, customs, etc.)?
I did manage to do a test run of 100 custom cellphones there though and it worked out fine. I had a friend who speaks Mandarin actually call the place directly though and didn't deal through Alibaba