Live data from Hacker News

Kerbal Space Program - space flight simulator game

kerbalspaceprogram.com

21–30 of 61 posts

Re: Kerbal Space Program - space flight simulator game

#23
This is a tremendous simulation.

I only wish it had an economic side, where you could apply for contracts to complete tasks, like to launch satellites or land on the moon or build a space station, for which you got paid and would then have access to harder jobs that paid more. I understand they're working on building a game around the flight sim aspects, but merely wished it was already here now ;)

Re: Kerbal Space Program - space flight simulator game

#25

A friend showed me this game last week and I have been enthralled. It's incredibly fun, with a depth that I'm not used to in video games. It does require a ton of system resources though. I wonder if you could offload the processing to a server and just display graphics on the client?

KSP uses the Unity engine for rendering. They've recently switched to version 4 I believe. There are options in the game to hold back on the graphics rendering and get some CPU back. I love this game as well, there's a tongue-in-cheek approach to some stuff that keeps it from getting too serious about itself.

Definitely -- if I pull back on the settings, will it be less "realtime"? Pardon my lack of understanding! I don't know much about graphics, how closely tied is the graphics engine to whatever Kerbal uses for physics?

I love the names and faces of the astronauts and pilots.

Re: Kerbal Space Program - space flight simulator game

#27
post #15

Ok so one of the coolest things in this game is that you can have multiple flights occurring at once. Has anyone been able to intercept another flight they have put into space? What other crazy feats would be interesting to accomplish? From what I can tell you can only attempt things based on this solar system. This game is so enthralling for an engineer. It plagues me every moment since I got the game I love this sa…

> Are any of you sharing designs on the wiki yet?

That's what the Spaceport is for (and it will soon be incorporated in the game).

Re: Kerbal Space Program - space flight simulator game

#29
One could build a realtime social component that would avoid all of the pitfalls of multiplayer. Basically, let other people "ride along" on flights, but only the "host" player would be able to control. You could even allow others to spacewalk, but just "zap" them back inside when the pilot gets back inside the ship.

Re: Kerbal Space Program - space flight simulator game

#30

This is a tremendous simulation. I only wish it had an economic side, where you could apply for contracts to complete tasks, like to launch satellites or land on the moon or build a space station, for which you got paid and would then have access to harder jobs that paid more. I understand they're working on building a game around the flight sim aspects, but merely wished it was already here now ;)

The eventual goal is to have a "career mode" (there are currently stub menu entries in the UI), which will likely be similar to what you're envisioning.
Post reply on HN