GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster]
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Re: GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster]
#2They are using some sort of graph of connected volumes without hierarchy as their acceleration structure. This could be an interesting alternative to using a tree or grid.
I wish they:
1. Showed a visualisation of their data structure.
2. Gave a straight-up comparison against an alternative like Optix on the same hardware.
3. Characterised the possible construction algorithms to some extent, especially with respect to animated scenes.
It is just a poster, so it will be interesting to read the paper when it arrives.
Re: GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster]
#3There is code for this project available: http://sourceforge.net/projects/rayforce/?source=directory
Re: GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster]
#4They also have a gallery: http://clipboard.com/clip/LQKWhz7pKtAy_1cmySKwsOkeDLqT733mMj...