What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
Show HN: I made a site for hosting/selling indie games
11–20 of 80 posts
Re: Show HN: I made a site for hosting/selling indie games
#12Re: Show HN: I made a site for hosting/selling indie games
#13Re: Show HN: I made a site for hosting/selling indie games
#14Re: Show HN: I made a site for hosting/selling indie games
#15I like it, and went to create a page for one of my games (free, but I'd like a nice landing page), however you only support downloadable games. I guess it makes sense to begin with, however if you add support for browser games, let me know!
Re: Show HN: I made a site for hosting/selling indie games
#16Are you using redactor.js for the WYSIWYG editor ?
Re: Show HN: I made a site for hosting/selling indie games
#17The video actually threw me off. My cursor was right there, very confused for a sec - imo it's not separated enough from the rest of the experience for it to be entirely helpful, felt like more of a distraction. Just my $.02, cool site outside of that one small thing!
Re: Show HN: I made a site for hosting/selling indie games
#18What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)
All of those sites have a huge barrier to entry. If you were an indie game dev and you wanted to start selling your game immediately it is not possible with those sites. There is an entire market of tiny game developers who never would dream of selling their game on something like steam. This gives them the opportunity to host their game, and set a minimum price of say 0. Now they have the potential to make money off…
Re: Show HN: I made a site for hosting/selling indie games
#19I'm a professional programmer just getting started with indie game development (it's so much fun!). The biggest thing I want out of a game hosting site apart from actual sales is insight into the potential players/customers. I want to know which categories are popular, whether free demos are increasing paid sales, which platforms are selling, where are viewers coming from. I want to see what people are saying about my game, what they are rating it and why. It's not hard for me to put up a quick page with a paypal link to a file download, but you can add lots of value with good analytics and things like comments and ratings.
Re: Show HN: I made a site for hosting/selling indie games
#20"Name your own price to get download access to X-Moon. There is no minimum price, pay what you want.
Due to processing fees the minimum amount is 50 cents."
I realize it can still be downloaded for free, but it's not really "no minimum, pay what you want".