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When Game Development Stinks

jeffwofford.com

81–90 of 98 posts

Re: When Game Development Stinks

#81
post #44

Earlier quoted context omitted.

When we were making Ultratron for Steam we knew that it wasn't ever going to actually sell much, but that was not the point of the article. The point of the blog post I wrote was simply to say, it takes this long and this much money to make a game like this, and it earns about this much money, so we're not going to do them any more. I think it's a shame because it scratches an itch that just isn't scratched anywhere…

Ah. Thanks for clarifying. For very small markets, like classics or nostalgic, maybe you could up the price because your potential buyers are price elastic? If you are selling to 10,000 older, rich guys who crave old school arcade action, why not sell at a $40 price point? That's the only solution I can think of that other niche markets do to stay alive (collectibles, etc).

Because that's what Valve tell us to sell them for....

Re: When Game Development Stinks

#82

I'm sure the author already knows the facts of life, and was merely sharing his lament of those facts. But for the benefit of anyone who doesn't know, especially kids: This is not a viable way to get paid. 1. Do something you enjoy 2. Collect payment This is a viable way to get paid. 1. Select a person or group that has money 2. Figure out what they are willing to pay for 3. Do that thing 4. If you haven't received p…

This :D

Re: When Game Development Stinks

#83
post #80
post #75

Earlier quoted context omitted.

That's not cricket, old chap, to knock the competition. Super Hexagon has highly polished gameplay and a stellar soundtrack, not to mention being very, very fun. IMO Terry Cavanagh knew exactly what to leave out.

I've met Terry personally, and I didn't knock Super Hexagon. I've just said it how it is: Super Hexagon (and VVVVVV for that matter) are examples of how to make games on the cheap. We don't do that, though. We put AAA polish and content into every title.

In that case, my apologies, and consider the statement retracted.

Re: When Game Development Stinks

#84
post #79
post #57

Earlier quoted context omitted.

I downloaded the Linux version of the demo a few days ago from your site. Maybe it's a Linuxism or version-specific.

Nope, it's just you, I think.

Very strange, because what I see has obviously been done deliberately.

From the main menu, after playing the game and dying and clicking the 'x' in the top left to quit, the game goes to the nag screen. It's the same screen that appears when you start the game, with with an icon in the bottom left to click if you want to buy the game and one in the bottom right to continue to the menu - only the bottom right icon is missing. After about 5 or 6 seconds the button that lets you end the game appears - the button says something like 'Fight evil another day' - and the game finally lets you click it and leave.

When I get home, I might fire up a screen capturer and upload a video to demonstrate the behavior for you.

Re: When Game Development Stinks

#85
post #82

I'm sure the author already knows the facts of life, and was merely sharing his lament of those facts. But for the benefit of anyone who doesn't know, especially kids: This is not a viable way to get paid. 1. Do something you enjoy 2. Collect payment This is a viable way to get paid. 1. Select a person or group that has money 2. Figure out what they are willing to pay for 3. Do that thing 4. If you haven't received p…

This :D

Might I ask, what's your next planned game/genre?

Re: When Game Development Stinks

#86
post #84
post #79

Earlier quoted context omitted.

Nope, it's just you, I think.

Very strange, because what I see has obviously been done deliberately. From the main menu, after playing the game and dying and clicking the 'x' in the top left to quit, the game goes to the nag screen. It's the same screen that appears when you start the game, with with an icon in the bottom left to click if you want to buy the game and one in the bottom right to continue to the menu - only the bottom right icon is…

I know what it looks like, I coded it. Both buttons exit the game immediately.

Re: When Game Development Stinks

#88
post #86
post #84

Earlier quoted context omitted.

Very strange, because what I see has obviously been done deliberately. From the main menu, after playing the game and dying and clicking the 'x' in the top left to quit, the game goes to the nag screen. It's the same screen that appears when you start the game, with with an icon in the bottom left to click if you want to buy the game and one in the bottom right to continue to the menu - only the bottom right icon is…

I know what it looks like, I coded it. Both buttons exit the game immediately.

Sure, the button exits the game immediately. It doesn't appear immediately, though.

Since you don't believe me, you can see what I mean at the tail end of http://www.youtube.com/watch?v=n8YKYKgqzSs

(And despite this now interminable forum conversation, it's certainly very far from being the worst crime against gaming out there. Grumbling about it has already eaten up more than it's fair share of time and effort on my part!)

Re: When Game Development Stinks

#89
post #86
post #84

Earlier quoted context omitted.

Very strange, because what I see has obviously been done deliberately. From the main menu, after playing the game and dying and clicking the 'x' in the top left to quit, the game goes to the nag screen. It's the same screen that appears when you start the game, with with an icon in the bottom left to click if you want to buy the game and one in the bottom right to continue to the menu - only the bottom right icon is…

I know what it looks like, I coded it. Both buttons exit the game immediately.

both buttons exit the game immediately. See the one on the left? The one that's always there?

Re: When Game Development Stinks

#90
post #86
post #84

Earlier quoted context omitted.

Very strange, because what I see has obviously been done deliberately. From the main menu, after playing the game and dying and clicking the 'x' in the top left to quit, the game goes to the nag screen. It's the same screen that appears when you start the game, with with an icon in the bottom left to click if you want to buy the game and one in the bottom right to continue to the menu - only the bottom right icon is…

I know what it looks like, I coded it. Both buttons exit the game immediately.

>both buttons exit the game immediately. See the one on the left? The one that's always there?

And that button is clearly labelled 'Buy Now!'. I don't know which school of user interface design you went to, but when I see a link labelled 'Buy Now!', I figure that if I've no intention of buying the product, then I've no business clicking that link. I don't think I'm an atypical user in this regard.

Plus, since clicking that link does bring up your online store in a web browser (which, I'll reiterate, I've no intention of using), no matter which way you cut it, it still counts as an obnoxious nag and a user interface peeve.

What's more, it's not immediately obvious, in these days of in-app purchases and whatnot, that a link marked 'buy' will exit the game. For instance, suppose this demo was downloaded from a Steam account with some actual cash attached (I don't know if your demo is on Steam, this is a hypothetical), there's no way that I, as an ignorant user, can tell whether you've made some arrangement with Valve or if there's some call in the Steam API where clicking the app can extract the money from my account to automatically buy this game. Similar things are already in place in mobile app stores.

Asking users to go clicking on your 'Buy my product' links willy-nilly is definitely much worse than the behaviour I was originally grumbling about!

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