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Chrome World Wide Maze

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Re: Chrome World Wide Maze

#61
post #49
post #2

I think this is the first time I've been genuinely impressed with a Chrome Experiment. They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games lik…

While I can't test the demo as I don't have an iOS or Android device around I don't think this is anything special. It's been done already, see for example: https://play.google.com/store/apps/details?id=com.brassmonke...

> It's been done already

This is kinda different in that the mobile device doesn't need a custom app on it to act as the controller (as in your Brass Monkey example), but can act as the controller directly within the browser. No extra installations, just hit up the website and go.

Re: Chrome World Wide Maze

#64
post #52
post #38

I would love to see some apps better integrated - basic stuff like calendar and todo (BTW check out http://drive.google.com/keep - it's a rival to Evernote) That was solved and properly done tens of years ago on the palm. Why can't I have something at least as good right into the browser, synced with my google account?? (Edit: not the wrong place since you already do your mail with a browser... and keep your contacts…

Eventually every software evolves to include email natively.

Including Common Lisp.

Re: Chrome World Wide Maze

#65

The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing one good implementation of yet: * HTML5 accelerometer support * Sync between mobile/desktop using websockets * Web page slicing based (by the look of it) on DOM and image processing …and of course this is in a nice responsive WebGL-rendered package, which people are getting more used to thanks to the…

I had done some experiments like this 2 years ago with a Company I started called Emotely. http://www.youtube.com/watch?v=NE8-TntjYB4

This has since been acquired by Brass Monkey: http://playbrassmonkey.com/

Re: Chrome World Wide Maze

#69
post #49

Earlier quoted context omitted.

While I can't test the demo as I don't have an iOS or Android device around I don't think this is anything special. It's been done already, see for example: https://play.google.com/store/apps/details?id=com.brassmonke...

> It's been done already This is kinda different in that the mobile device doesn't need a custom app on it to act as the controller (as in your Brass Monkey example), but can act as the controller directly within the browser. No extra installations, just hit up the website and go.

Hey guys,

I'm the CTO at Brass Monkey. We definitely experimented with this approach of using a webpage and websockets to communicate, it is nice that it doesn't require installing an app but it communicates via relaying messages out to the internet and back and so generally has latency in the 100ms+ (http://www.youtube.com/watch?v=NE8-TntjYB4

With Brass Monkey we decided to instead make a single master controller app that used a trick we discovered to communicate over LAN between your phone and PC, this way it's blazingly fast. Can be more like 10-20ms (100-50FPS) instead and more consistent.

You only have to install it only once and then you can play any Brass Monkey experience seamlessly, including auto-pairing tech that detects other instances of Brass Monkey enabled web pages on your network.

Note: There are still major advantages to the web based approach such as bypassing Apple's approval process. It's hard to have controller side code executed unless you bake into your app as Apple doesn't allow dynamically loading code into native apps. But we decided to go responsiveness for our initial focus and are trying to figure out how to bring in some of the other benefits the web page as controller approach takes.

Would love some feedback on our App if you are games, orSDK if any of you are Javascript, Flash, and/or Unity developers.

francois@playbrassmonkey.com

Re: Chrome World Wide Maze

#70
This is the most impressive "experiment" I have seen come out of Google in a long time. Hopefully others will start to take advantage of these new technologies and we will start seeing more things like this. +1 to Google. Pun intended.
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