Mono 2.4 and MonoDevelop 2.0 released
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Mono 2.4 and MonoDevelop 2.0 released
1–10 of 12 posts
Re: Mono 2.4 and MonoDevelop 2.0 released
#2Re: Mono 2.4 and MonoDevelop 2.0 released
#3This is a big release for mono, I'm huge fan of the project. C# is actually being designed unlike java, and with each new revision is getting much better.
Here's a cool demo of a mono REPL:http://lucasmeijer.com/files/messagewindow.swf
Re: Mono 2.4 and MonoDevelop 2.0 released
#4Re: Mono 2.4 and MonoDevelop 2.0 released
#5You know what, i love the idea of mono and i did a lot of c# projects. But I just don't trust enough mono to build my stuff on top of mono.
Re: Mono 2.4 and MonoDevelop 2.0 released
#6Re: Mono 2.4 and MonoDevelop 2.0 released
#7Re: Mono 2.4 and MonoDevelop 2.0 released
#8Has anyone built any cross-platform games with Mono? I'm working on a little hobby project that I'd like to release in an installable version for Windows and Mac OS X, and I'm not really sure where to start. I've been so deeply rooted in the UNIX world for so long that I don't even have a guess about good solutions to Windows/Mac desktop application problems.
It supports both windows and os x.
Re: Mono 2.4 and MonoDevelop 2.0 released
#9You know what, i love the idea of mono and i did a lot of c# projects. But I just don't trust enough mono to build my stuff on top of mono.
Isn't it compatible with the Microsoft variants? I mean, isn't that the point? Shouldn't you be able to build on Microsoft tools and then compile on Mono for other platforms? Or am I completely missing the boat?
The issues I ran into were many (eg windows forms, data access being not or only partly implemented) so I just gave up and ran the original .NET in a windows virtual machine, rather than mangle it to work with gtk#.
So in principle it is an ideal idea that in practice has many issues due to MS driving .NET development and MONO having to play catch-up and then attempt to mangle the windows-specific code to be cross-platform. YMMV.
Re: Mono 2.4 and MonoDevelop 2.0 released
#10Earlier quoted context omitted.
Isn't it compatible with the Microsoft variants? I mean, isn't that the point? Shouldn't you be able to build on Microsoft tools and then compile on Mono for other platforms? Or am I completely missing the boat?
That is exactly the point, however last year I had an existing .NET build that I wanted to port over to linux - it was developed with VS2005 / .NET 2, so should have been fairly trivial to port. The issues I ran into were many (eg windows forms, data access being not or only partly implemented) so I just gave up and ran the original .NET in a windows virtual machine, rather than mangle it to work with gtk#. So in pri…