I've been making a ton of d3/html5 charts lately, and I've been terribly dissappointed by the open source offerings of graphs that are both beautiful(tons on dribbble, few even in html) and functional. Was going to work on one, but this actually looks really good! edit: any reason you decided not to use D3 for this?
Found this in the docs: "Chart.js uses the canvas element, which is a single DOM node, similar in characteristics to a static image. This does mean that it has a wider scope for compatibility, and less memory implications than SVG based charting solutions. The canvas element also allows for saving the contents as a base 64 string, allowing saving the chart as an image. In SVG, all of the lines, data points and everyt…
Chart.js - open source HTML5 charting library
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Re: Chart.js - open source HTML5 charting library
#12Earlier quoted context omitted.
Found this in the docs: "Chart.js uses the canvas element, which is a single DOM node, similar in characteristics to a static image. This does mean that it has a wider scope for compatibility, and less memory implications than SVG based charting solutions. The canvas element also allows for saving the contents as a base 64 string, allowing saving the chart as an image. In SVG, all of the lines, data points and everyt…
But on the other hand, SVG is infinitely more useful if you want to extract chart data from the page.
Re: Chart.js - open source HTML5 charting library
#13Earlier quoted context omitted.
Found this in the docs: "Chart.js uses the canvas element, which is a single DOM node, similar in characteristics to a static image. This does mean that it has a wider scope for compatibility, and less memory implications than SVG based charting solutions. The canvas element also allows for saving the contents as a base 64 string, allowing saving the chart as an image. In SVG, all of the lines, data points and everyt…
But on the other hand, SVG is infinitely more useful if you want to extract chart data from the page.
Re: Chart.js - open source HTML5 charting library
#14Re: Chart.js - open source HTML5 charting library
#15Re: Chart.js - open source HTML5 charting library
#16Just out of curiosity, what did you use to put together that amazing documentation?
Re: Chart.js - open source HTML5 charting library
#17Earlier quoted context omitted.
But on the other hand, SVG is infinitely more useful if you want to extract chart data from the page.
How is that more useful than a link to the source data in a format appropriate to the data?
Re: Chart.js - open source HTML5 charting library
#18Re: Chart.js - open source HTML5 charting library
#19edit: I meant to say that I can't play with them as far as I can tell. Is there a way that I'm missing?
Re: Chart.js - open source HTML5 charting library
#20I've been making a ton of d3/html5 charts lately, and I've been terribly dissappointed by the open source offerings of graphs that are both beautiful(tons on dribbble, few even in html) and functional. Was going to work on one, but this actually looks really good! edit: any reason you decided not to use D3 for this?
Found this in the docs: "Chart.js uses the canvas element, which is a single DOM node, similar in characteristics to a static image. This does mean that it has a wider scope for compatibility, and less memory implications than SVG based charting solutions. The canvas element also allows for saving the contents as a base 64 string, allowing saving the chart as an image. In SVG, all of the lines, data points and everyt…