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SimCity Update: Straight Answers from Lucy

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Re: SimCity Update: Straight Answers from Lucy

#62
post #53

> I hate to disturb you when you’re playing SimCity, All 12 of you who can actually play > but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience. I'm going to spend exactly one word answering this question. > Always-Connected is a big change from SimCities of the past. We at Maxis used to care about our customers, games, and integrity > It didn’t come…

You should slap this into a nicely formatted HTML page and put it up on "honestmaxis.com" (or something less susceptible to a lawsuit). In the best case someone at Maxis reads it and gets a clue (sadly unlikely). In the worst case it puts a smile on the face of every Sim City player who stumbles over it. Either way, thanks from me, I enjoyed this translation.

Thanks! I'm glad I could make you laugh. I'm not that great at html but I do know markdown, so... here you go: http://straighteranswers.com.s3-website-us-east-1.amazonaws....

whenever gandi gets around to it, http://straighteranswers.com will point there too

Re: SimCity Update: Straight Answers from Lucy

#63

> I hate to disturb you when you’re playing SimCity, All 12 of you who can actually play > but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience. I'm going to spend exactly one word answering this question. > Always-Connected is a big change from SimCities of the past. We at Maxis used to care about our customers, games, and integrity > It didn’t come…

>PS We're not sorry we lied

Now you are a bit unfair to her! There is no place where she ever said or wrote such a thing like that she would be sorry!

Re: SimCity Update: Straight Answers from Lucy

#64
post #46
post #9

Earlier quoted context omitted.

Or why they were unprepared for the launch demand. Or why it took so long to scale up to manage the "unexpected" demand.

After reading the RPS link[1] posted here[2], it seems to me that the multiplayer-is-required aspect probably was bolted on towards the end of development. While this doesn't preclude the possibility of fully preparing their servers for the launch, it does hint that a lack of direction could have led to confusion and/or a lack of planning for these issues. (Though this is really just shooting in the dark because we c…

They've been making a lot of public statements about how the simulation works and their plans over the course of development (For example: [1]). Most of it nitty-gritty stuff has been in industry conferences and publications, but there is a fair amount of information out there. Probably not enough to absolutely pin down their mistakes, but there is some information.

[1] http://www.gamasutra.com/view/news/164870/gdc_2012_breaking_...

Re: SimCity Update: Straight Answers from Lucy

#65
post #61

Could the hacker news post title at the least remove the word "straight"?

This is actually a better point than you might think, because the state of game journalism means that most journalists and reviewers are both overworked and dependent on publishers, and this the publisher's spin doctoring. Many have just reposted the press releases without context or commentary.

Re: SimCity Update: Straight Answers from Lucy

#66
post #53

Earlier quoted context omitted.

You should slap this into a nicely formatted HTML page and put it up on "honestmaxis.com" (or something less susceptible to a lawsuit). In the best case someone at Maxis reads it and gets a clue (sadly unlikely). In the worst case it puts a smile on the face of every Sim City player who stumbles over it. Either way, thanks from me, I enjoyed this translation.

Thanks! I'm glad I could make you laugh. I'm not that great at html but I do know markdown, so... here you go: http://straighteranswers.com.s3-website-us-east-1.amazonaws.... whenever gandi gets around to it, http://straighteranswers.com will point there too

Awesome!
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