Earlier quoted context omitted.
Guild Wars 2 sells an actual MMO as a one-time fee, and they're doing just swell. I've heard most people claim that as one of its benefits, not a downside. Not sure what that means, just wanted to point out that people often do enjoy single-fee game-as-a-services. Also, when you say "$60 for something I can't even use on my own time" are you claiming that the game doesn't even work, as all of the hyped up gaming arti…
"It works for this one guy I know" is not really data. I think the real problem, though, is that EA has been treating this as a boxed product launch, not a service, and then acting shocked when they have service-type problems. If they had really treated it as a service, internally, they would have done things that might have prevented this, like doing a soft-launch, actual beta stress testing, having transparently sc…
I agree with all your other points though.