Flash vs HTML - Waste Invaders
71–74 of 74 posts
Re: Flash vs HTML - Waste Invaders
#72When comparing Flash and HTML5, Flash wins 4 out of the 5 criteria but the balance scales end up with them both equal. Also, Flash gets a 0% for mobile browsers as new phones don't get Flash Player. I'm willing to be that a higher number of smart phones in use today have Flash Player installed (all but iOS and recent Android) than have a browser that supports all the HTML5 required for the game.
Flash fails to reach a large portion of the market, so Flash fails. HTML5 is the future. Also, this game (and many other flash experiences) crash my Flash plugin and take up more CPU usage than HTML5 video or canvas experiences.
Re: Flash vs HTML - Waste Invaders
#73Earlier quoted context omitted.
> And why bother? If you have the choice, why not go with HTML5 which already has some good and very fast free implementations available? Well, I think this demo kind of proves why not: it doesn't work the same way on everyones browser. We've been talking for years now about html5 games obsoleting flash, but it doesn't seem to be coming together does it? My opinion on why not? We've got some serious problems with the…
As someone who built and maintained a large-scale Flex app for 5 years, none of Flash's advantages are worth the countless unpredictable difficulties you WILL encounter. It's not a stable platform. Move on. Maybe the story is entirely different for games, but I can't see how it could be that different.
Re: Flash vs HTML - Waste Invaders
#74Earlier quoted context omitted.
As someone who built and maintained a large-scale Flex app for 5 years, none of Flash's advantages are worth the countless unpredictable difficulties you WILL encounter. It's not a stable platform. Move on. Maybe the story is entirely different for games, but I can't see how it could be that different.
Flash and Flex are EXTREMLY stable and easy to maintain for my projects. Maybe it is not Flash/Flexs Fault but yours ?