https://github.com/github/dmca/blob/master/2013-03-06-LayerV...
Now you can't download it, however the OP link still seems to work fine.
Is this a troll DMCA? I don't get it.
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https://github.com/github/dmca/blob/master/2013-03-06-LayerV...
Now you can't download it, however the OP link still seems to work fine.
Is this a troll DMCA? I don't get it.
Ouch, someone just sent in a DMCA: https://github.com/github/dmca/blob/master/2013-03-06-LayerV... Now you can't download it, however the OP link still seems to work fine. Is this a troll DMCA? I don't get it.
Ouch, someone just sent in a DMCA: https://github.com/github/dmca/blob/master/2013-03-06-LayerV... Now you can't download it, however the OP link still seems to work fine. Is this a troll DMCA? I don't get it.
Looks like it comes from these folks. https://layervault.com/
this guys said about "exclusive rights holder for the artwork contained within Flat UI, Free Web User Interface Kit; These exclusive rights are being violated by material available upon your site at the following URL:
http://designmodo.github.com/Flat-UI/
i made an comparison with http://designmodo.github.com/Flat-UI/
what artwork in Flat UI is the same??? layervault are crazy?
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Looks like it comes from these folks. https://layervault.com/
https://github.com/github/dmca/blob/master/2013-03-06-LayerV... this guys said about "exclusive rights holder for the artwork contained within Flat UI, Free Web User Interface Kit; These exclusive rights are being violated by material available upon your site at the following URL: http://designmodo.github.com/Flat-UI/ i made an comparison with http://designmodo.github.com/Flat-UI/ what artwork in Flat UI is the same?…
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There's an easy solution for this: As soon as you interact with the page, be it mouse, touch proximity, or keyboard, you could highlight clickable elements - perhaps with a border, perhaps links with an underline. Then you have the best of both worlds.
Being able to almost interact with an element to check whether it is interactive is not the "best" of both worlds, it's a compromise.
I get what you are saying though. I'd envisage say, as soon as you tap the screen or move the mouse, all the navigational controls would be highlighted - rather than having to hover the mouse over something to see if it's a link or not.
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Good for you but understandable user interfaces are (and should be) higher priority than prettiness; the "warning button" looks like a warning message for me. But of course there are alternatives for visual clues that still look flat-ish: http://i.imgur.com/jXN2tpe.jpg
The problem with your example is context. OP's link to the flat design is lumping all the UI elements together. Essentially, out of context. Even your use of the label was awkward. "Danger Button", the text, is weird. However, if you'd relabeled it Submit, or some other common action word, it would make more sense. Couple that with the lack of a form. I'm not saying that flat buttons are superior, or that 3d looking…
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but now I see, that most people that like the flat design "trend", probably have no notion of design history and never even heard about the international typographic style. And that worries me, a lot.
Some of us have though, and I'll talk for days about International Style to anyone who asks :)
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Seen any music software or soft synth plugins recently? (eg. Rebirth http://createdigitalmusic.com/2010/05/rebirth-reborn-as-synt... )
Indeed. And in contrast, Ableton Live has been the king of flat UI for more then ten years: http://upload.wikimedia.org/wikipedia/en/7/7c/Live_8_Screens...
Although Ableton is generally a pleasure to work with, that is due to the way their interface works (especially the time/waveform navigation, I can't understand why nobody has copied that). The flatness of their UI has occasionally confused me (but not as bad as certain skeuoverdosed VSTs).
Cool, I usually kept quiet on these matters because I thought I hadn't really ever given a flat UI a good try. But Ableton definitely counts.
I think the main problem with Flat UIs is the lack of affordance: There is no shared visual language yet to signify the difference between an indicator and an input element. That could be either a switch-button vs a status indicator light (both coloured circles) or a text input box vs a info panel (both rectangles with text).
One way to maybe solve it would be the convention that things brighter than their environment are for input and darker things are for indicators/information. Or vice versa. Because there's no convention yet.