Amazon is still selling the physical version. Why would they pull the digital download and not the physical copy? Is it because there are different people responsible for it?
Amazon stops selling Sim City V over game issues
441–450 of 452 posts
Re: Amazon stops selling Sim City V over game issues
#442Earlier quoted context omitted.
No. One thing is to offer a "social mode", even to push it hard in terms of marketing or menu placement or whatever, another to require a connection at all times, even in "sandboxed mode" where you're not going to interact with anyone else -- which is completely preposterous, and it's done only because of DRM. If the problem was "going social", you'd see more p2p and lan-gaming features, rather than "let's all connec…
> to require a connection at all times, even in "sandboxed mode" where you're not going to interact with anyone else -- which is completely preposterous this is not preposterous at all. if all the simulation happens on the server side, its not necessarily trivial to have that run on the client. maybe the server requires unix. maybe the server requires an oracle database.
Re: Amazon stops selling Sim City V over game issues
#443Earlier quoted context omitted.
It took years, but this was done with Battle.net for some older Blizzard games.
Mainly because it Battle.net is just IRC.
Re: Amazon stops selling Sim City V over game issues
#444Earlier quoted context omitted.
Since when are they available for free?
I think SimCity 2000 was considered abandonware, or was it only the first SimCity game? I'm not really sure about it. But the first 4 games are definitely playable without any internet connection whatsoever.
Re: Amazon stops selling Sim City V over game issues
#445Earlier quoted context omitted.
The main difference is that Steam's DRM, if it requires an online connection, only requires it in order to start the game up. Once you are in-game, you aren't booted from the game if you lose your connection while playing. That isn't the case when playing games like SimCity and Diablo 3. Though, it SimCity's case it seems to be worse as I've heard people losing saves occasionally. I don't remember too many people los…
I'm not sure you can call DRM "Defective by Design" then. It works for Valve and they are making a lot of money by stifling piracy with it. The problem with EA then isn't DRM but badly implemented DRM.
The "defective by design" refers to features unwanted by customer, but intentionally designed by manufacturer.
Examples in the physical world are specific short-lived parts in consumer appliances to reduce their longevity and increase sales - as it's better for manufacturer if a washing machine lasts 5 years but not 10; or new printers being sold with half-full cartridges to facilitate sales of replacements. Quite useful to the producer, but nonetheless despiceable.
Re: Amazon stops selling Sim City V over game issues
#446Earlier quoted context omitted.
"I mean, besides the DRM." But that's the core issue, really.
No, the core issue is: the game doesn't work. Lets face it, gamers would still be buying the game with DRM if it didn't crash. If what you mean is: "Crashing (to the point of unplayability) is an inherent consequence of DRM"...the many wildly successful games that have DRM would indicate otherwise
Re: Amazon stops selling Sim City V over game issues
#447Re: Amazon stops selling Sim City V over game issues
#448Re: Amazon stops selling Sim City V over game issues
#449Earlier quoted context omitted.
It is incredibly likely they were forbidden by management from answering those questions.
Kind of defeats the purpose of doing an AMA if you're not allowed to answer any of the interesting questions. I sympathise if that was the case, but people should remember what the second 'A' stands for.
Re: Amazon stops selling Sim City V over game issues
#450Can we talk about this more clearly? This isn't strictly "evil DRM" as people are highlighting. Unlike some other games, it's not like SimCity is just phoning home to figure out if it is licensed or not, and preventing unlicensed copies. SimCity depends on EA/Maxis' server infrastructure for a great deal of storage and computation related to the macro-scale components of each game. Not only is city state synced there…
Honest question: have you played the new game? I got a few hours in before I ran into the issues everyone outlined, but after having built a pretty sizable city, my impression is that the multiplayer/online aspects of the game are pretty much worthless. It feels more like a feature box being checked than a core element of the game. I get the impression that they tried, but it ultimately feels incongruent with the cor…
When my friends are building cities around me, we move really fast and the supply chain and people sharing mechanics can create some truly startling results. It's a very different experience from SC4, and I'll say its only a bad thing if you play alone.