Earlier quoted context omitted.
Server woes are a necessary evil with MMOs, and people buy the game knowing they'll have to deal with some amount of downtime due to maintenance, overcrowding or just plain growing pains. Try telling FPS players that their game will be unavailable every Tuesday morning for 6-12 hours and they'll probably riot -- that's standard downtime in the MMO world though.
"Server woes are a necessary evil with MMOs" I am not sure that is true. What other than DRM stops people from setting up their own competing servers? What other than a lack of incentive for the game makers prevents community-run servers from interoperating, creating an enormous peer-to-peer universe?
SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
81–90 of 207 posts
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#82Earlier quoted context omitted.
So what would make it different from a regular SimCity game? The fact that it has the word online after it? That's a weak argument at best. They from the start called it a new game, not a sequel, and its been known for a long time that it would have the always-on component. The game was never meant to be a sequel. That's why it's calls SimCity and not SimCity 5. People just decide to interpret it as such even if its…
So you are arguing that "SimCity Online" does not sound different than a regular SimCity game, but "SimCity" does? Does not compute.
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#83Earlier quoted context omitted.
Server woes are a necessary evil with MMOs, and people buy the game knowing they'll have to deal with some amount of downtime due to maintenance, overcrowding or just plain growing pains. Try telling FPS players that their game will be unavailable every Tuesday morning for 6-12 hours and they'll probably riot -- that's standard downtime in the MMO world though.
"Server woes are a necessary evil with MMOs" I am not sure that is true. What other than DRM stops people from setting up their own competing servers? What other than a lack of incentive for the game makers prevents community-run servers from interoperating, creating an enormous peer-to-peer universe?
There is no DRM in an MMO. What stops you is the lack of them giving you the server software.
Facebook doesn't give you their server software either, would you call that DRM?
This is absolutely no different. Considering that a huge proportion of Hacker News is devoted to web based startups, you would think that this would be fairly obvious.
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#84So can I pirate this bad boy? What's the status of the crack?
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#85Earlier quoted context omitted.
Server woes are a necessary evil with MMOs, and people buy the game knowing they'll have to deal with some amount of downtime due to maintenance, overcrowding or just plain growing pains. Try telling FPS players that their game will be unavailable every Tuesday morning for 6-12 hours and they'll probably riot -- that's standard downtime in the MMO world though.
No, that's actually standard WOW downtime. Check out Eve Online. They've been gradually decreasing downtime. Last time I played, it was like 30 minutes every day, with 15 minutes just for the cluster to reboot (the client has a nice server status, with a countdown and ETA). Their goal was to reduce it to zero (it was 1 hour when I first started playing).
[1] http://www.reddit.com/r/Guildwars2/comments/13u1mz/watch_thi...
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#86If they had called this Sim City Online and marketed as not the next Sim City, but more of an MMO like Ever Quest, Guild Wars, and Star Wars Galaxies would be people be complaining as much if they knew they had to be online to play it. Sim City 4, 2000, and the original still run perfect and are extremely fun to play. Sim City 4 is on Steam even making it easy to get right now. I'm tempted to pick that up since I hav…
1) release it as sim city online, with marketing emphasizing it's like a sim city mmo. People will be more tolerant of launch network issues. Make lots of $$$
2) later release single player sim city 5 (just rip out online parts from above) make more $$$
Such an inept company.
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#87Earlier quoted context omitted.
I fear the game might just in general not be good enough for this to happen. Replicated pirate servers barely work well enough for WoW, and that is a hugely successful, and arguably very good game. I doubt SimCity 2013 is going to develop such a cult following to allow for these kinds of cracks.
> I fear the game might just in general not be good enough for this to happen. My thoughts exactly; Giant Bomb's hour-long video review was pretty telling of the issues in the game that a lot of people just haven't been able to deal with yet. Problems that are only around because so much time was spent trying to implement the multiplayer aspect rather than focusing on the core gameplay itself. I want a new SimCity ga…
they are getting much of my monies
EDIT: Don't remember which thread i found it in, so here are the posts that may have been the one that I found the kickstarter link in:
http://news.ycombinator.com/item?id=5343788 http://news.ycombinator.com/item?id=5341070
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#88Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#89Earlier quoted context omitted.
but piracy seems to be our only guaranteed method of preserving them You aren't going to pirate Sim City 5. This is the future of gaming. Companies are just going to avoid all the grief of piracy and weird DRM by either moving to locked-down platforms (iOS and consoles) or into games that have essential online components. It's a classic prisoner's dilemma. I'd love to by a game and install it on my PC without it taki…
This is the future of gaming. Then I guess I won't be gaming anymore. Not that I do much now, and I've mostly quit for other unrelated reasons, but if is the future of gaming, you can count me, and I'm sure many others, out. I used to game a lot. I used to spend a not insignificant amount of money on games. If the publishers want to basically steal my money and call me the thief, then they can forget about having me…
What is most curious though, is whether or not this new world order is stable long term. Other creative works publishers like movie studios or musicians, can capture the long tail of revenue for their products long after the initial 'rush' but for game studios and other 'active' products there is this continual draw on the host companies resources to keep servers alive or what not. So eventually keeping a game 'alive' starts generating negative money. And killing a game generates negative customer sentiment. So the combination might overwhelm the business model.
Only time will tell.
Re: SimCity Burning: A Warning to Publishers on The Dangers of Always-Online DRM
#90If they had called this Sim City Online and marketed as not the next Sim City, but more of an MMO like Ever Quest, Guild Wars, and Star Wars Galaxies would be people be complaining as much if they knew they had to be online to play it. Sim City 4, 2000, and the original still run perfect and are extremely fun to play. Sim City 4 is on Steam even making it easy to get right now. I'm tempted to pick that up since I hav…