I feel like the hurdles of learning Cocoa are far greater than those of Objective C, and potentially even tricker because you've got to translate it into Ruby.
But I acknowledge this concern is not born of experience. Anyone care to comment?
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I feel like the hurdles of learning Cocoa are far greater than those of Objective C, and potentially even tricker because you've got to translate it into Ruby.
But I acknowledge this concern is not born of experience. Anyone care to comment?
A lot of these success stories with RubyMotion seem to come from newcomers to iOS development like the creator of Jukely in this article. I can understand that it must be a large benefit to adoption to be able to use Ruby rather than learn Obj-C and at the same time XCode. Despite this, what I would like to hear is the opinions of Obj-C iOS app developers who have used RubyMotion in their projects. I can't really see…
Earlier quoted context omitted.
OP is lamenting about the Objective-C language verbosity/ceremony compared to Ruby, not the Cocoa Touch framework. After all, you're still using the same iOS framework with RubyMotion. But you do get to use Ruby, and more interestingly you get to use rake and Cocoa wrappers like BubbleWrap[1]. [1]: https://github.com/rubymotion/BubbleWrap
Fair point. I focused a bit too much on the framework itself, but I was really trying to address the 'intimidating' nature of objective-c (as it relates to getting things done in iOS). Certainly I can appreciate the verbosity in comparison and I know where RubyMotion has it's place. Just saying for the folks that are intimidated by objective-c (and have yet to give it a shot): try not to be!