Earlier quoted context omitted.
Kinda happy this seems as bad as it does, prevents me from backing yet another project so shortly after Torment.
I backed Torment and Project Eternity but I'm also backing this. I spent a good chunk of the 90s immersed in games by Origin and I'm now interested in seeing what Garriott can do without the shackles of a publisher (EA, back in the day).
Lord British launches “Shroud of the Avatar” on Kickstarter
101–110 of 164 posts
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#102Earlier quoted context omitted.
Neither of your points address the concern I raised. This is a guy who paid $30M to go in to space for fun. A guy who lives in a castle. If he wants to make a game, he can. He doesn't need kickstarter at all. He is simply using it to make a game for free, rather than investing in it personally. The idea behind kickstarter was to allow people who couldn't get funding through traditional channels an opportunity to appe…
EA acquired Origin for $35,000,000. If I remember correctly, Garriott only walked with $20,000,000 -- before taxes. I think his lawsuit with NC Soft netted him $32 million -- before taxes as well. 52 million taxed is maybe 30 million out the door (very rough estimate here). His space trip cost 30 million alone, nevermind everything else in his life. I would estimate that Garriott probably has a few million dollars in…
[1] http://en.wikipedia.org/wiki/Tabula_Rasa_(computer_game)#Lit...
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#103Earlier quoted context omitted.
Where exactly is that stated? As far as I know, and according to the FAQ and project guidelines of Kickstarter, there's no rule or implicit understanding that only creators who can't fund their own projects should apply. In fact, they specifically mention that KS is about more than money. And I find it patronizing because your complaint is about the poor backers who get nothing for their money. Why exactly do you fee…
Yeah, they were pretty explicit that KS is for funding projects and not really a pre-order system. http://www.kickstarter.com/blog/kickstarter-is-not-a-store
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#104Earlier quoted context omitted.
Vote yes to permanent death [1] in MMOs! Richard Bartle: "[without permanent death] Newbies (and not-so-newbies) feel they can never catch up. The people in front will always be in front, and there's no way to overtake them. The horizon advances at the speed you approach it." [2] [1] http://en.wikipedia.org/wiki/Permanent_death [2] Designing Virtual Worlds, 2003
Agreed. I'd much rather play a MMO that included permanent death but the balance needs to be there. It can be a much more rewarding experience, especially the types of conflict that you can create (actually pkilling someone from a league and having that league come after you) If the entry point is too high (say several weeks of grinding to get even a mid-level player) people will be less likely to venture out and pla…
You can self replicate perma death for yourself in any game you play but I know most people would not, they would rather be water cooler hard cores.
Having recently played XCOM which has a perma death for your troopers I lost my taste real quick because of bugs. Players certainly won't pay for a perma death MMO where they died because of bugs or cheating; there will be cheating. A free to play perma death MMO might survive but even then its a fine line before the bugs push them over the edge.
I really don't want to be in another MMO like Eve, where areas of the game are off limits or worse, certain groups go on nerd rages and just grief people who are no threat/not even interesting but convenient.
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#105I'm glad that "Meaningful PvP" was singled out. PvP is important to me and its one of the things that Ultima Online got right that vast swaths of MMOs since have floundered with (in my opinion). In parts of the world (Felucca[1]), UO was a rare RPG where anyone could kill anyone, for any reason, but with the repercussion that they would be branded a "Bad person" (visible with a gray or red name instead of blue). Stea…
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#106Earlier quoted context omitted.
I backed Torment and Project Eternity but I'm also backing this. I spent a good chunk of the 90s immersed in games by Origin and I'm now interested in seeing what Garriott can do without the shackles of a publisher (EA, back in the day).
I don't believe that an online game can be a quality RPG until I see a finished product and reviews.
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#107Earlier quoted context omitted.
Or ... this is a good way for him to see if there's actual interest in the product. And given his track record of actually finishing stuff, it seems like this is relatively low risk as far as Kickstarter projects go.
Neither of your points address the concern I raised. This is a guy who paid $30M to go in to space for fun. A guy who lives in a castle. If he wants to make a game, he can. He doesn't need kickstarter at all. He is simply using it to make a game for free, rather than investing in it personally. The idea behind kickstarter was to allow people who couldn't get funding through traditional channels an opportunity to appe…
It's worth pointing out that he's only asking for 1 million, which is nowhere near enough for the kind of game he's promising. He also says that money has been sunk into production already.
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#108Earlier quoted context omitted.
EA acquired Origin for $35,000,000. If I remember correctly, Garriott only walked with $20,000,000 -- before taxes. I think his lawsuit with NC Soft netted him $32 million -- before taxes as well. 52 million taxed is maybe 30 million out the door (very rough estimate here). His space trip cost 30 million alone, nevermind everything else in his life. I would estimate that Garriott probably has a few million dollars in…
And the millions of dollars he made owning origin while they produced hit games. >none of which he should have to risk on a venture that fans are willing to pay for. I am amazed at the amount of anti-entrepreneur sentiment here on HN of all places. How do people seriously suggest that an entrepreneur should not have to invest anything in their own venture?
There's no set definition of funding requirements to be considered an entrepreneur.
Not have to invest anything? Try putting a price on his reputation and time.
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#109I'm glad that "Meaningful PvP" was singled out. PvP is important to me and its one of the things that Ultima Online got right that vast swaths of MMOs since have floundered with (in my opinion). In parts of the world (Felucca[1]), UO was a rare RPG where anyone could kill anyone, for any reason, but with the repercussion that they would be branded a "Bad person" (visible with a gray or red name instead of blue). Stea…
Vote yes to permanent death [1] in MMOs! Richard Bartle: "[without permanent death] Newbies (and not-so-newbies) feel they can never catch up. The people in front will always be in front, and there's no way to overtake them. The horizon advances at the speed you approach it." [2] [1] http://en.wikipedia.org/wiki/Permanent_death [2] Designing Virtual Worlds, 2003
Never add in features willy nilly because it sounds good. Figure out why they work well with your design.
Re: Lord British launches “Shroud of the Avatar” on Kickstarter
#110Earlier quoted context omitted.
Agreed. I'd much rather play a MMO that included permanent death but the balance needs to be there. It can be a much more rewarding experience, especially the types of conflict that you can create (actually pkilling someone from a league and having that league come after you) If the entry point is too high (say several weeks of grinding to get even a mid-level player) people will be less likely to venture out and pla…
Permadeath sounds cool, is great for many to boast about around the virtual water cooler, but in the end suffers from the simple fact, things go wrong and people cheat. You can self replicate perma death for yourself in any game you play but I know most people would not, they would rather be water cooler hard cores. Having recently played XCOM which has a perma death for your troopers I lost my taste real quick becau…
Dude, if no one likes you, that isn't their fault.