Earlier quoted context omitted.
> "Takeover by EA is usually considered a death knell for game studios..." Further to this point: Maxis, makers of Sim City, were notable for a long time as being the glaring exception when it came to EA's habit of buying and squeezing studios to death. But the writing was on the wall when THE SIMS hit so big and was.. "exploited"[1] so heavily. And when Will left... well, it's just flat-out inconceivable that anyone…
That's slightly revisionist history. EA bought Maxis when they weren't in great financial shape (it didn't help that basically every Friday was spent at the bar). It's true that the Sims was a huge success that EA didn't anticipate (they repeatedly tried to kill the project), but the jury is still out if Maxis would have survived long enough to release it without EA's funding and support.
I'm talking purely about the games and the people who make them.
EA buys studios and squeezes them. Why the studios subjected themselves to it is irrelevant to the fact that it happened. Repeatedly. Pretty much non-stop since Trip walked out the door. EA's long-standing treatment of their employees and the properties they owned, in the pursuit of a release schedule that burned out both in short order, is not revisionist history. It is EA's history.