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Flash vs HTML - Waste Invaders

flashvhtml.com

1–10 of 74 posts

Re: Flash vs HTML - Waste Invaders

#4
Two problems with the HTML5 version in Chrome:

1) No audio

2) If my mouse cursor moves off the window it loses control of the ship

Flash version has neither of these problems.

No idea why audio is broken. I tried a couple HTML5 audio test pages and it works there.

I'm using Chrome beta 26.0.1410.28 on both Windows 7 and OSX Lion, broken on both.

I didn't notice any other differences.

Re: Flash vs HTML - Waste Invaders

#6
The performance of the HTML5 version is smooth and quite impressive, but HTML5's achilles heel is sound. I didn't have any audio.

This game aside, I still haven't played an HTML5 game with audio that wasn't plagued by high latency / other funkiness.

Re: Flash vs HTML - Waste Invaders

#8

The performance of the HTML5 version is smooth and quite impressive, but HTML5's achilles heel is sound. I didn't have any audio. This game aside, I still haven't played an HTML5 game with audio that wasn't plagued by high latency / other funkiness.

Sadly Firefox doesn't support the WebAudio API, only an older audio API. The WebAudio API was designed primarily by Google and is very nice. It's only supported by Chrome AFAIK. Last year at Google IO they had a talk about it. We use the API in our game, and it works great.

Re: Flash vs HTML - Waste Invaders

#9
I love the open approach to the technologies. I do all my game programming in Unity (which supports Flash deployment and will offer HTML5 as soon as its ready i bet) but im also looking into HTML5 and writing games in Javascript.

The website is also totally aswesome, you wrote you did it in flash ? Did you redo it in JS or convert it somehow ?

Re: Flash vs HTML - Waste Invaders

#10
For those who wonder the tech behind is PIXI.js and some good old TweenMax/TweenLite ( js version ). I wonder if they coded sprite movements by hand or used a tool for that though. I'm just glad they did not use adobe edge ;) And yes it does run in IE9.
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