I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…
EA has a reputation for being more akin to a sweatshop than a place where passionate people work on things they love, and it's been that way for many years now. I do feel bad for anyone who works in that type of environment, but I don't think many (if any) of their employees are under the impression that their work will be lauded by adoring fans. Gamers resent everything that EA stands for -- especially their constan…
Amazon stops selling Sim City V over game issues
331–340 of 452 posts
Re: Amazon stops selling Sim City V over game issues
#332It's pretty simple - I paid money for your game. Now, I own it. EA, maybe you need a tutorial on how money works. Let's not get side-tracked and start talking about whether or not I own my songs on iTunes or any of these more entrenched markets. If I buy a video game, I should be able to play it 10 years later, even if the EA Sim City Servers are long-gone and now devoted to keeping track of whatever the latest terrible incarnation of Madden does.
I didn't buy Civ V (not EA) because of DRM. I haven't bought other games because of DRM. I wanted to buy into the Sim City franchise again but I'm not buying Sim City V because of DRM. You just lost a sale and likely a future customer.
Re: Amazon stops selling Sim City V over game issues
#333Earlier quoted context omitted.
That's slightly revisionist history. EA bought Maxis when they weren't in great financial shape (it didn't help that basically every Friday was spent at the bar). It's true that the Sims was a huge success that EA didn't anticipate (they repeatedly tried to kill the project), but the jury is still out if Maxis would have survived long enough to release it without EA's funding and support.
EA bought Maxis when they weren't in great financial shape I'm not familiar with the specifics, but if Maxis was in such dire straits, why did Wright become the largest shareholder of EA as a result of the takeover? And his partner became CEO for a while.
Sources?
Re: Amazon stops selling Sim City V over game issues
#334Earlier quoted context omitted.
I remember when The Sims was first announced, where Maxis was saying "And most of the game isn't even done yet. We've got loads of new stuff we'll release for free online!" which turned into dozens of boxed expansion packs. Yuck.
Really? Wow, what a bunch of jerks. I am surprised that anyone even wants to buy a game from them after something like that.
Its the whole consumer versus content producer battle in a microcosm, and it doesn't make consumers look good. It's easy to get away with being a shitty company like EA when people line up to get "Madden" versus some non-branded sports game.
Re: Amazon stops selling Sim City V over game issues
#335Earlier quoted context omitted.
No, Amazon stopped using DRM to have a competitive advantage versus Apple, the music companies went along because it gave them a real competitor to iTunes, and eventually Apple managed to renegotiate their contracts so they could also remove the DRM.
Juicy, juicy revisionist history!
Re: Amazon stops selling Sim City V over game issues
#336Earlier quoted context omitted.
I believe BF3 used internet connectivity only for DRM which means it's easy to carve out. SimCity actually computes the game mechanics on their cloud servers.
It doesn't. The game can survive without a connection for 20 minutes. The only logic run on their servers is save/load.
Re: Amazon stops selling Sim City V over game issues
#337EA needs to pivot this game, fast. Even in the best case scenario, where the servers all get fixed this evening and the game works flawlessly for everyone for a month straight, the damage to the game's name has been done. The meme is hatched: SimCity 2013 has a highly brittle dependency on poorly-planned cloud infrastructure. There's a private region mode in the game (that you nonetheless can't use offline in the cur…
This predictably happens at the release of almost every anticipated game that requires a central server connection. There is initial downtime and lag, angry gamers write lots of horrible reviews, then things eventually get better and nobody cares anymore that it used to be broken.
Re: Amazon stops selling Sim City V over game issues
#338Earlier quoted context omitted.
Also known as the Diablo III strategy.
Diablo III was (I think -- not like I've played Sim City yet) worse because the online AH was built into the gameplay Imagine if WoW's loot had been designed so that raid loot would NEED to be traded via a real money AH with Blizzard taking a cut. Of course for all we know Sim City will turn out to have that kind if BS too.
that poor game's so predestined to be a blatant cash whore, almost makes you feel bad for it
Re: Amazon stops selling Sim City V over game issues
#339Earlier quoted context omitted.
This isn't the case here. The game does significant processing on their servers, to make it useless as soon as they turn their servers off, which AFAIK they haven't promised to keep up any certain amount of time.
Thanks for the clarification; it's pretty awful of them to have them have this copy protection mechanism and fail to allocate enough server resources for people to be able to play the game they legitimately purchased. It sounds as if some random MBAs said that they really need that server-side undefeatable copy protection, then balked at the price of actually purchasing enough resources for it and decided to skimp on…
I'd put good odds that server allocation was a very high level decision balancing the expected backlash
They knew Amazon rating / word of mouth is going to put a massive hit on the LaunchDay+1 sales anyways, so what do they care if it actually works once you've handed over your cash?
Re: Amazon stops selling Sim City V over game issues
#340I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…
EA has a reputation for being more akin to a sweatshop than a place where passionate people work on things they love, and it's been that way for many years now. I do feel bad for anyone who works in that type of environment, but I don't think many (if any) of their employees are under the impression that their work will be lauded by adoring fans. Gamers resent everything that EA stands for -- especially their constan…