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Amazon stops selling Sim City V over game issues

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Re: Amazon stops selling Sim City V over game issues

#31
Seriously, how is this legal? They're obviously very open about it requiring online, and the extent to which the servers are involved, and the fact you need Origin.

However, this isn't some cheap game, some small company, some inexperienced producers who didn't know what to expect. That their servers aren't up to the job is inexcusable, and clearly their fault.

Even if Origin has Ts & Cs that boil down to you don't actually have the right to play games you buy, even if you buy them on a disc - which I'm sure they do, how is this possibly legal? The game is unplayable, it's their fault and they could have made it work if they'd chosen to.

Re: Amazon stops selling Sim City V over game issues

#33
post #8

Earlier quoted context omitted.

I kind of started poking around at the backend protocol this morning. It's all websockets over HTTPS (very trendy stuff) and is hosted on EC2. I'm yet to dig much further than "let's see what this looks like in wireshark", but the behaviour and some of the errors I've observed in-game point to some kind of sync-every-now-and-then architecture. I wouldn't be surprised if it was really easy to do up a custom server for…

Which makes it surprising that they didn't design it so they could spool up more servers as required, and gentle shut them back down once interest in the game wanes.

More surprising again is that they actually have three completely active (as far as I can tell) environments that are just sitting there unused.

Re: Amazon stops selling Sim City V over game issues

#35
post #18

This could be a very big moment. EA is selling a completely broken product - and I mean that from the perspective of the average consumer, not the nerd who thinks all DRM is broken - and they're doing it for absolutely no reason . If this lasts long enough and gets enough press, it could actually be a turning point against DRM like this. That would be so wonderful.

Oh, there's a reason. Like Diablo III, the point is that it's effectively impossible to crack. With enough processing offloaded to the server, would-be pirates need to write something that's almost a whole new game.

This is the future that big videogame companies are rushing to embrace, one where customers do not and cannot own games, merely rent them for an uncertain period. Indies and smaller studios with Kickstarter funding are going to continue eating a bigger part of their lunch.

Re: Amazon stops selling Sim City V over game issues

#36
It's been fun while I've actually been able to connect to EA's servers. (which is rare). I'm not going to beat the anti-drm drum, but I will say this. If EA is going to go this route they had better have the resources available to make it happen. I for one actually don't mind it, if it was able to work.

Re: Amazon stops selling Sim City V over game issues

#37
EA needs to pivot this game, fast.

Even in the best case scenario, where the servers all get fixed this evening and the game works flawlessly for everyone for a month straight, the damage to the game's name has been done. The meme is hatched: SimCity 2013 has a highly brittle dependency on poorly-planned cloud infrastructure.

There's a private region mode in the game (that you nonetheless can't use offline in the current architecture). EA needs to have Maxis crunch for the next couple of weeks to make this work offline. Yes, I've read the nebulous quotes about "part of the sim happening in the cloud." Whatever that is, they'll have to move it to the client.

Once offline play is possible, if EA wants any chance to make back its investment on this game, they're going to have to first promote the new offline mode, and then spend the next couple of months doing some post-launch rescoping of the multiplayer aspect. They can still make it work; it could still be fantastic – but they have to move fast.

Re: Amazon stops selling Sim City V over game issues

#38
post #3

Earlier quoted context omitted.

You mean, when someone reverse engineers their massively multiplayer server scheme and rewrites an entire server wrapper for a game that follows the client/server paradigm? This isn't a case where a client-only software package is locked by a remote server. This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.

I'm pretty sure the core game logic is not on the servers, as widely reported -- I was playing from 9-12PM CST last night, and the servers were supposedly completely down from 10-12PM -- I was able to continue playing in my city, and wasn't kicked until I attempted to interact with the region. Granted, anything having to do with the region (imports/exports, shared upgrades, etc) was defunct. Additionally, when you ex…

100% agree with this. I got kicked out of a game because of "network issues" last night and when I logged back in, the city I'd spent a good 40 minutes starting up was nowhere to be found. It did, however, remember that I'd claimed that city.

Re: Amazon stops selling Sim City V over game issues

#39
As a game author I am very ashamed of what the industry has been doing in the last few years.

It started with FPS mania... Then crazy DRM that destroyed your PC (Starforce I am looking to you).

Then... more crazy DRM! (SecuROM, that for example refused to launch Spore on dual-GPU laptops).

Then online only DRM...

Then DLC mania (Horse Armor, I am looking to you... unfortunately as the harbinger of something much worse past you).

Then Diablo III (and now SC5) managed to be the first games I don't want to play even borrowed, pirated or given to me. If someone give me a DIII CD, I won't even re-sell it and inflict something evil on someone, I will just throw it on the trash, because online-only DRM for Single Player game, transforming the game into a sort of cloud-based service, is one of the most evil things that companies could invent, specially because they can just yank the game from you when they wish (also you cannot have fun cheating alone or modding, cannot play when you are deployed in some war without internet on the HQ or live in the third world, cannot play if you deride EA/Activision/Ubisoft on the forums and they decide to ban you...)

Re: Amazon stops selling Sim City V over game issues

#40
post #27
post #14

Earlier quoted context omitted.

> The name of the game is just "Sim City" No, it's not. If you're going to nitpick, get it right. The name of the game is SimCity.

If you're going to slam his comment, at least offer a reason why it's incorrect

The title is 'SimCity', all as one word.
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