Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
281–290 of 341 posts
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#282Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…
I hate to admit it, but VonGuard is right -- without a novel game your best bet is to "cheat" the system - you can hack it in "honest" ways though. It is no different from SEO. That said, even doing so will by no means guarantee you success. Your real best bet is to make a good, novel game. This game is highly polished, but the mechanics were just not interesting enough for me to recommend it to anyone. If you are "g…
This. The latter, indeed, always make the best games. But if yer making this game because you want to make a living making games, push ads, track phone calls, pull down people's address books and sell that shit, after pumping fake downloads and such. If you want the money to fund the game you really want to make, just go full on evil, no half measures. You can be nice on the game you really wanted to make, when gameplay can float it on its own.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#283Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#2841. You've earned my $1 2. Please cater more of my OCD. I see you count number of turn and time... GIVE MY 3 STARSSS!!! 3. Utilise Game Center more,.. "Hey, John finish this level in 2 second with only 3 turns." Since Letterpress I actually have friends in game center.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#285Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#286Here are many more for you to enjoy: http://www.janko.at/Raetsel/Arukone/index.htm
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#287Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#288Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#289One small thing that annoyed me was that even if i connected a path to complete a puzzle, if my finger slipped and removed another path, i would still have to go back and correct it before the puzzle is completed. I think that the puzzle should complete as soon as the final path is connected; the validation shouldn't occur after my finger is lifted from the last move.
Anyway, great look and feel and overall design. Best of luck!
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#290I have the in-app purchases disabled in the Settings, so upgrading an app like yours requires doing an app switch, then typing in Restrictions password, enabling IAP, switching back to the app (frequently needing to restart it to), making a purchase (including typing a password), then going back to Settings and re-disabling IAP. In other words it's a hassle.