Doom on the Commodore VIC-20
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Doom on the Commodore VIC-20
1–10 of 18 posts
Re: Doom on the Commodore VIC-20
#2If that really is vic-20 hardware... that's amazing!
Re: Doom on the Commodore VIC-20
#3Some interesting write-ups about VIC-20 oddity exploited by the demoscene:
http://www.zimmers.net/anonftp/pub/cbm/vic20/programming/vic...
Re: Doom on the Commodore VIC-20
#4Re: Doom on the Commodore VIC-20
#5Re: Doom on the Commodore VIC-20
#6I think this is a video of it: http://www.youtube.com/watch?v=Y7h3H-_8N_o If that really is vic-20 hardware... that's amazing!
http://www.youtube.com/watch?v=aQLFwUu5cTY
...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.
Re: Doom on the Commodore VIC-20
#7I think this is a video of it: http://www.youtube.com/watch?v=Y7h3H-_8N_o If that really is vic-20 hardware... that's amazing!
I think the biggest constraint on a vic-20 would have been memory. The apple II had the same CPU with some fairly impressive 3D-esque games. http://www.youtube.com/watch?v=aQLFwUu5cTY ...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.
Re: Doom on the Commodore VIC-20
#8I would happily read a whole book about what went into this.
Re: Doom on the Commodore VIC-20
#9More VIC-20 coolness: Anything by Viznut/PWP. Check out one of the demos, keeping in mind this runs on unexpanded hardware with less than 4KB of RAM : http://www.youtube.com/watch?v=OaFPU6oRXJ8 Some interesting write-ups about VIC-20 oddity exploited by the demoscene: http://www.zimmers.net/anonftp/pub/cbm/vic20/programming/vic... http://www.pelulamu.net/pwp/vic20/waveforms.txt
Re: Doom on the Commodore VIC-20
#10Earlier quoted context omitted.
I think the biggest constraint on a vic-20 would have been memory. The apple II had the same CPU with some fairly impressive 3D-esque games. http://www.youtube.com/watch?v=aQLFwUu5cTY ...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.
The Vic20 had some really good software. I still remember Gorf on it. I had a skiing game that was quite impressive for a game that used less than 3.5KB of RAM (yes that is 3.5 kilobytes).