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Doom on the Commodore VIC-20

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Re: Doom on the Commodore VIC-20

#3
More VIC-20 coolness: Anything by Viznut/PWP. Check out one of the demos, keeping in mind this runs on unexpanded hardware with less than 4KB of RAM: http://www.youtube.com/watch?v=OaFPU6oRXJ8

Some interesting write-ups about VIC-20 oddity exploited by the demoscene:

http://www.zimmers.net/anonftp/pub/cbm/vic20/programming/vic...

http://www.pelulamu.net/pwp/vic20/waveforms.txt

Re: Doom on the Commodore VIC-20

#6
post #2

I think this is a video of it: http://www.youtube.com/watch?v=Y7h3H-_8N_o If that really is vic-20 hardware... that's amazing!

I think the biggest constraint on a vic-20 would have been memory. The apple II had the same CPU with some fairly impressive 3D-esque games.

http://www.youtube.com/watch?v=aQLFwUu5cTY

...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.

Re: Doom on the Commodore VIC-20

#7
post #2

I think this is a video of it: http://www.youtube.com/watch?v=Y7h3H-_8N_o If that really is vic-20 hardware... that's amazing!

I think the biggest constraint on a vic-20 would have been memory. The apple II had the same CPU with some fairly impressive 3D-esque games. http://www.youtube.com/watch?v=aQLFwUu5cTY ...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.

The Vic20 had some really good software. I still remember Gorf on it. I had a skiing game that was quite impressive for a game that used less than 3.5KB of RAM (yes that is 3.5 kilobytes).

Re: Doom on the Commodore VIC-20

#9
post #3

More VIC-20 coolness: Anything by Viznut/PWP. Check out one of the demos, keeping in mind this runs on unexpanded hardware with less than 4KB of RAM : http://www.youtube.com/watch?v=OaFPU6oRXJ8 Some interesting write-ups about VIC-20 oddity exploited by the demoscene: http://www.zimmers.net/anonftp/pub/cbm/vic20/programming/vic... http://www.pelulamu.net/pwp/vic20/waveforms.txt

Came to say the exact same thing. (Fake) speech synthesis on VIC-20 with sung lyrics: https://www.youtube.com/watch?v=2SdGkkp1aq8

Re: Doom on the Commodore VIC-20

#10

Earlier quoted context omitted.

I think the biggest constraint on a vic-20 would have been memory. The apple II had the same CPU with some fairly impressive 3D-esque games. http://www.youtube.com/watch?v=aQLFwUu5cTY ...but yeah, I actually knew someone with a VIC-20 and the software for it was truly abysmal even at the time.

The Vic20 had some really good software. I still remember Gorf on it. I had a skiing game that was quite impressive for a game that used less than 3.5KB of RAM (yes that is 3.5 kilobytes).

I think the first electronic circuit I ever designed from scratch was an in-line "autofire box" for my VIC-20 joystick so I could kill at Gorf ;)
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