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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

231–240 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#231
If you are looking to increase distribution you may want to consider reducing the title of the game and moving the buttons around so that the game is well above the fold. You can then approach different game portals to host the game iframed in, but with the way it is now you won't have much luck.

Take a look at Cut the Rope web version, they have built a pretty sweet web version.

If you change up your webversion to be better suited to being iframed in let me know (or contact us at Kano Games) and we can iframe it for web and link to you iOS version for our mobile users.

http://www.kanogames.com/

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#232

I love this game!! Once I got past the second level, I really got the hang of it and loved the mental challenge of solving levels. One thought: I'd consider making the first few levels much easier. This article on Yoyodyne's trivia games is along those lines: "As Yoyodyne got busier, we had less and less time to write each game's questions. Finally, one day, we launched a game that had very little effort put into the…

I realized this when I played the currently popular 4 pics 1 word game. I was expecting clever lateral thinking using homonyms. Instead I got 4 blue pictures and the word is blue. But it pops up a U DID IT screen and gives you fake money, with the option to purchase more fake money from the app developer.

People ultimately want just enough veneer on their games that they can pretend it isn't just a big you win button that showers them in confetti.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#233

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

This is a horrible, selfish advise, and you should be ashamed of yourself! It harms both the community and the games.

What's more surprising is that this is a top comment! People who upvoted this are not any better than you are!

It's always better to be honest and take pride in your work. Hacking is about making something great and interesting, not making a cheap buck.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#236
I'm not able to respond to every individual, but I want to say that we've been reading every single comment here and GREATLY appreciate the feedback, you guys have given us a lot think about in terms of trying to make this successful.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#237
post #223

This game reminds me of laying out circuits in Eagle CAD for a 1 layer PCB. Yet, somehow, I'm addicted to it already.

My feelings exactly. The same topological rules apply. I wonder what happens if you throw this game at an autorouter? :)

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#238

Earlier quoted context omitted.

A less sleazy way to do this is to offer players something ("unlock the secret panda level") in return for giving you a five star review. You can't verify that they actually do, but if you give them the item and then send them to the app store, some of them will. Then, set this up as a timed promotion along with a push notification so you can get a bunch of players to hopefully respond at the same day. It's not as ef…

I would assume that's against the iOS store TOS, you can ask them for a review but you can't ask for a five star review.

Maybe subliminal messaging then? Why would people give anything but a good review if they are already investing time in getting the item?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#240

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

I just wanted to say I appreciate your perspective and advice here, we've been spending some time in the office talking about your post and the discussion that has emerged from it.

I also want to echo this sentiment. It's sad how many people here have responded with disgust and have wished bad things upon you. I come to HN to read discussions of a higher level, and instead of proposing level-headed solutions as to how to improve the app-store, you are treated with insults, and that's really sad.

As a developer you are already at the total mercy of these app stores. That doesn't seem to be a problem apparently for many people here because of the belief that the pride of the work should be completely secondary to monetary gain.

The owners of these app stores don't seem to care much either. The more people who make apps regardless of revenue expectations, the more they improve the quality of these app stores and add value to the owners, not the developers. The Apples, and Googles don't have any incentive to make the marketplace any more fair it would seem.

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