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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

151–160 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#151

Earlier quoted context omitted.

Hey, this is not my advice. This was given to me by someone who charts successes and sales in app stores. It sucks, it's ugly, but it's fucking true and it works.

Hm, so why make a unique game after all? Just make a crap one and buy the reviews. 1. write crap game. 2. buy reviews. 3. profit.

i'm guessing because you can't buy the removal of bad reviews.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#153
post #143

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…

Hey, look at the top ten apps on both app stores, then come back here and try not to be cynical about anyone's chanced of succeeding there. I've seen numbers on sales in the app stores. If yer not in the top 25, you might as well not even be in the app store, from a meaningful revenue perspective. There are very few exceptions, as far as I know. One possible one would be any app that's $20. Those probably make money, despite low sales numbers.

It's entirely possible to succeed using only honest, community focused methods. But yer competing with a huge pack of other guys who don't use those methods, and have a significant advantage because of it. This isn't hugs and puppies. This is business.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#154
post #143

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…

> If you stand by it, why not attach your real name to it?

Seriously? You don't understand why not?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#155

Earlier quoted context omitted.

You should charge for it.

I agree. Free demo on website + charge for app = profit... probably. Does the website demo work on an iPhone (I don't have one to test)?

This only works if their site gets views and the free demo gets plays. In my experience, apps in the App Store are primarily found through the App Store, meaning potential users won't hit the site first to try the demo.

The standard solution is to give away a bunch of levels for free and charge for additional levels using IAPs.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#156
post #143

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…

>This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public?

Could you explain this logic?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#157

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

My up-and-coming online gaming-related publication is seeking great people in the industry with awesome stories and insights to share to write.

Feel free to email me win@insertquarterly.com, would really love to have you write a piece for us!

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#159

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

Congratulations! Looks even nicer than "3D Logic" by Alex Matveev [1] and has an advantage of being playable on mobile platforms.

[1]: http://www.kongregate.com/games/AlexMatveev/3d-logic

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#160

Great job! Congrats on a slick product. I noticed you had a link to listen to the soundtrack. Cute music, did you guys make the music too? I'm glad people are getting onboard with HTML5 for apps and games. You should get a blog going, I'd love to hear about your trials and tribulations over the 6 months since you quit your job.

Yup, we made the music too. YOu can hear the soundtrack here: https://soundcloud.com/tackmobile/sets/adrift-soundtrack
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