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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

131–140 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#131
It's a good game, it's a bit short though. I think as a simple game it's pretty easy to solve the puzzles, and while you can make it more complex by introducing a larger grid and additional colors, it will ultimately be the same problem. Adding 20 more levels at the same level of complexity would make the game seem trivial after a while.

It might benefit from additional types of tiles that introduce complexity, maybe like a tile that reacts to the color placed next to it and becomes colored the same way. Maybe a tile that reacts to all the colors next to it and becomes a mix. (IE: You need a purple tile in one spot, so in order to have that tile or tile group to turn purple, you need red and blue squares next to it). Sparse use of elements like that keep the problem from being identical.

Then again, maybe it's not needed. People enjoy working through books of sudoku problems.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#133

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

You should charge for it.

We felt that out of the gate making it free to download was our best chance for success, but who know, if we start getting into A/B testing in the future, we may find that keeping the game free in the browser and charging for app store installs is the way to go.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#134

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

> If you have any money left, spend that cash on those awful, dark-alley fake review and promotion services. Take all of Ronyeh's advice, it's excellent, but you can't stop there. To succeed today in the app stores, you have to cheat, so go buy some reviews and downloads so you can raise your ranking in the store. It's a self-fulfilling cycle: higher rankings, more sales.

> You have to game the app stores to succeed.

What the hell?

Edit: As antoko points out, this doesn't really add anything to the discussion, which I was aware of. I just felt the need to express disgust at what I feel to be blatant and inexcusable dishonesty. Never mind the risk of getting caught or some other backlash, what if you value honesty and pride in your work as much as the money?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#136
post #134

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

> If you have any money left, spend that cash on those awful, dark-alley fake review and promotion services. Take all of Ronyeh's advice, it's excellent, but you can't stop there. To succeed today in the app stores, you have to cheat, so go buy some reviews and downloads so you can raise your ranking in the store. It's a self-fulfilling cycle: higher rankings, more sales. > You have to game the app stores to succeed.…

Hey, this is not my advice. This was given to me by someone who charts successes and sales in app stores. It sucks, it's ugly, but it's fucking true and it works.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#138

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

Reading this made me a little sad. My remedy was to immediately go give it an honest 5-star rating and real review. I need to go do this for a lot more apps I love.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#139
post #134

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

> If you have any money left, spend that cash on those awful, dark-alley fake review and promotion services. Take all of Ronyeh's advice, it's excellent, but you can't stop there. To succeed today in the app stores, you have to cheat, so go buy some reviews and downloads so you can raise your ranking in the store. It's a self-fulfilling cycle: higher rankings, more sales. > You have to game the app stores to succeed.…

It is obvious you take exception to the GPs quotes but you've not done a very good job of explaining why.

Do you believe the quoted statements from the GP are false?

Or do you not care if they are true, and rather believe that that kind of advice is always wrong?

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