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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

111–120 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#112
post #85

The puzzle is identical to 3D Logic: http://www.kongregate.com/games/AlexMatveev/3d-logic-2-stron... Are you sure this won't be a problem? Edit: https://news.ycombinator.com/item?id=5332485 Yeah, its a clone of an old shockwave game I played about 10 years ago and felt it would be perfect for touch interaction. If you played it 10 years ago, it seems like a reasonable idea to clone it, but the fact that the old devs…

The game I was referring to is hyperframe and has been available at least since 2002. http://www.shockwave.com/gamelanding/hyperframe.jsp, I don't know which one came first, but I can't imagine it will be a problem since we built our own unique levels.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#113
post #96

Earlier quoted context omitted.

You should charge for it.

He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp

Angry Birds wasn't a new concept either.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#114
post #97

Earlier quoted context omitted.

Additionally: Since you already have a web-playable version of the game, you should have a feature where a user can share a puzzle with a friend. Once they complete a challenging puzzle, say something like "Congrats. You demolished that puzzle! Want to share this with a friend?" Then when they hit the FB/TW share icon, you can share the same exact puzzle ( http://playadrift.com/?puzzle=3653 ) as a link. This will imp…

Thanks for all the feedback, it's all really good advice, We've gone back and forth on the ad thing and we're still not sold on whether to integrate them or not. The game was written in cocos2d, and I wrote the initial prototype in html5, so thats whats being used on the website. Also yeah "Adrift" was taken as an app store entry, so we had to figure out something else for the title, I agree its a bit clunky.

Yeah, I didn't include ads for my first year either. Now, my model going forward will always be: Free + iAds/AdMob + IAP to get more content and remove the ads.

There are people who can never pay you (kids whose parents have disabled IAP). There are people who would have been happy to pay you after 20 levels, but got distracted by a new SuperCell game and never came back to your game. You want to monetize every user, even if it's for 1 cent. Or if you don't monetize them, you want them to tell their friends about your app, to improve your app virality.

I understand if you don't want to bombard your users with IAP and ads, but monetization is truly important. It allows your company to survive. Without it, you might have to go get a job someday, and this will prevent us all from enjoying your awesome games.

Also, it's not clear that there are more level packs if you swipe horizontally. Maybe if you add the three little dots (page indicators) at the bottom? Or maybe arrows that you can tap to change the page? I know this all looks ugly, but sometimes you have to be explicit. There are lots of users who need a bit of guidance to navigate your app.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#115

Not to detract from the fun of the game, but I get a strong feeling that this is probably a very studied problem in topology - and that thought keeps on nagging me to write a solver script :)

Yes in fact I've spent the past 6 months thinking about whether i could build a level generator that can verify and solve the levels too. The way I see it, with a simple 5x5x5 cube with 5 colors on it, the number of possible combinations to check is 75^5, which might take awhile to brute force, so there needs to be a intelligent way to map lines.

I think solving any of these can be reduced to a max-flow problem, and thus it is efficiently solvable.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#117
post #96

Earlier quoted context omitted.

You should charge for it.

He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp

People charge for Chess apps. :)

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#118
post #96

Earlier quoted context omitted.

You should charge for it.

He/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp

exch, you point to the mother of all "we stole your game play and made a new game" sites. :)

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#119
Great job! Congrats on a slick product. I noticed you had a link to listen to the soundtrack. Cute music, did you guys make the music too?

I'm glad people are getting onboard with HTML5 for apps and games. You should get a blog going, I'd love to hear about your trials and tribulations over the 6 months since you quit your job.

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