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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

71–80 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#73

Great work. The fact you can play it straight away on the website is great, I'm not really a games player but I quickly got hooked. Out of interest, do you make the levels by hand, or do you have a script to generate them? Would be interesting to know the rules for a valid level against an impossible level.

We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.

I really like your landing page. Do you know of any other game devs that have a playable demo on their landing page or did you come up with the idea yourself?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#76

Well done. I love that you allow users to try out the game on your site first. I wasn't initially inclined to download the app, but after trying the game I was hooked.

Ditto. Was "meh" on yet another free trial, but one easy click "hey why not" and 10 levels later I'm downloading it, and figuring if addictive enough a buck for more levels is cheap.

It's actually really good to know that spending the time to make an online demo was worth the effort.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#78

Earlier quoted context omitted.

We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.

I really like your landing page. Do you know of any other game devs that have a playable demo on their landing page or did you come up with the idea yourself?

Honestly, it was just because I built the initial prototype in html5 and the level builder is also html based, since the effort to make a simple 10 level demo was so low we decided to throw it in.
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