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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

61–70 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#61
post #7

I've played this game before (well, not this one, but the same game by a different company). Very enjoyable and your UI looks better than the other. The question I have is: how does one go about creating a puzzle game? I've always wondered. It seems like a lot of work to make something that's difficult-but-solvable.

Yeah, its a clone of an old shockwave game I played about 10 years ago and felt it would be perfect for touch interaction. For this puzzle game specifically, I found that starting with the solution and working my backwards was actually the best way to build levels. I'm not sure if that holds true for other puzzle games.

Interesting. I kept wanting to rotate the cube in your game. Nice to see it in the 3d-logic game the other commenter mentions. Do you plan to add that?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#65

I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends

Congrats on doing that. Please keep us posted on the progress of the commercial part. Now that the game is out and since it's a good game, i'd be really curious to know how you plan to get people to buy it, and if it succeeded.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#66
post #52

It looks very nice! Here is some initial feedback: - Even though it's bouncing, I didn't see the "play now" arrow, and went directly for the video button. You might also want a "Play now" button in the main button list. - In the video, I had to watch quite a bit of it to even know what the game was actually about. I would have liked if you showed me actual gameplay earlier in the video. Keep it up!

Same sentiments. I didn't get the game till the last 10 seconds - and up till that point, it was rather boring.

But It's a beautiful looking game and when the light bulb went off of how the game is played, I will be downloading it.

Perhaps edit the video so it shows more of the core gameplay (like the part in the last 10s in the video).

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#67
Pretty great work with all the little touches. How were you able to write both the web version as well as the iOS versions? Did you have two different code bases, or did you use something like Phonegap or trigger.io?

Were you in game dev before you quit to do this?

And would there be a possibility of rotating the cube?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#70
Reminds me very much of Flow Free: iOS: https://itunes.apple.com/us/app/flow-free/id526641427 Android: https://play.google.com/store/apps/details?id=com.bigduckgam...

Incidentally, it would be nice if you could backtrack to remove colored path blocks if you make a mistake like accidentally dragging across a small corner. I've only tried the webapp version, so not sure if that works in the iOS one.

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