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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

41–50 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#42
post #34

Neat idea, but FYI the web version doesn't seem to work in Chrome.

Experiencing this as well

edit: It seems that on reload, things are working fine, there is some glitchyness with the intro help text not always disappearing

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#46

Not to detract from the fun of the game, but I get a strong feeling that this is probably a very studied problem in topology - and that thought keeps on nagging me to write a solver script :)

Yes in fact I've spent the past 6 months thinking about whether i could build a level generator that can verify and solve the levels too. The way I see it, with a simple 5x5x5 cube with 5 colors on it, the number of possible combinations to check is 75^5, which might take awhile to brute force, so there needs to be a intelligent way to map lines.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#47
post #22

I did the first few level on the website and I think they are a bit too easy

Did you keep going? They get more challenging.

The later ones are more challenging, it's pretty fun =)

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#48

Great work. The fact you can play it straight away on the website is great, I'm not really a games player but I quickly got hooked. Out of interest, do you make the levels by hand, or do you have a script to generate them? Would be interesting to know the rules for a valid level against an impossible level.

We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#50
Just finished my first play-through through the 10 web levels. Comments: an "erase" functionality might be nice, besides the "reset puzzle". By the end, I figured out a pattern to solving them (identify color with the least path choices, choose one and recursively solve from there) - but then again, I don't like Sudoku either.

Congrats on the release, and best of luck with the game!

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