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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

31–40 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#31
Question: how essential do you think it was for you to quit your job to create this game? How much longer would it have taken you had you developed it on the side/weekends?

I'm in no way trying to argue your decision, I'm genuinely curious how much work it was to create a game like this. Also, how much of the conceptual work for this game had you done prior to leaving your job?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#32

Not to detract from the fun of the game, but I get a strong feeling that this is probably a very studied problem in topology - and that thought keeps on nagging me to write a solver script :)

Haha, yes, that's what I thought too.

But that's what makes it fun. It's the perfect combination of familiarity & challenge!

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#33
post #12

What is your monetization strategy if you have one? Ads? Free now but paid in the future?

For now the strategy is to avoid ads on iOS and sell in-game level packs, however I'm not sure how well that model works on android, I'd love to know if anyone has thoughts on that, it seems most people just do ad driven games on android

Small tangent, but what is the state of the Lodsys in-app patent? Are mobile devs protected at this point? I also read somewhere that the patent was suppose to expire soon.

I went with two apps and a Lite version. It's a bit of a hassle.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#35
Great work. The fact you can play it straight away on the website is great, I'm not really a games player but I quickly got hooked.

Out of interest, do you make the levels by hand, or do you have a script to generate them? Would be interesting to know the rules for a valid level against an impossible level.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#36
I'm impressed with your take on the level list. It's so nice to see something more than a grid of colored, numbered boxes. It may be a simple puzzle game, but approaches like that make it feel like an adventure.

The game is beautiful, too. Wonderful job!

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#37
post #7

I've played this game before (well, not this one, but the same game by a different company). Very enjoyable and your UI looks better than the other. The question I have is: how does one go about creating a puzzle game? I've always wondered. It seems like a lot of work to make something that's difficult-but-solvable.

Maybe http://www.kongregate.com/games/alexmatveev/3d-logic . I had the same feeling, it's annoyingly hard to find the original version, there are a lot of reskins and other very similar games.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#39
This is a really awesome game! Great work!

Just one thing, the web version seems kinda blurry. Even on a non-retina 5+ year old LCD.

Just checked and it's even blurrier on a retina ... the website itself is super crisp, but the textures in the game area itself kind of aren't.

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