JS roguelike game: The Royal Wedding
21–30 of 75 posts
Re: JS roguelike game: The Royal Wedding
#22Great game! Too bad it bugged on me at some point; after getting out of the dungeon I can't move anymore...
Re: JS roguelike game: The Royal Wedding
#23so i dropped my weapon to pick a flower and then i went into the dungeon unarmed... great
Re: JS roguelike game: The Royal Wedding
#24Edit: The author has built other games as well http://ondras.zarovi.cz/
Re: JS roguelike game: The Royal Wedding
#25Great game! Too bad it bugged on me at some point; after getting out of the dungeon I can't move anymore...
Sorry to hear that! Can you post the output of your browser's JS console?
Re: JS roguelike game: The Royal Wedding
#26Great game! Too bad it bugged on me at some point; after getting out of the dungeon I can't move anymore...
Re: JS roguelike game: The Royal Wedding
#27Re: JS roguelike game: The Royal Wedding
#28The dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.
Re: JS roguelike game: The Royal Wedding
#29It looks very nice, and I'm pretty impressed with the effects. I do have to admit though that personally I just don't 'get' rougelikes, maybe I'm just too young, but they just don't really interest me.
Roguelike: You pick up the potion. Do you drink it? Hmmm...too risky, it could kill you. You decide to visit a wizard who can identify it for you. Oh no! A monster. You fight! The monster is strong...You're down to 1 health..the potion is your last chance...AHHHHGH OMG IT WAS POISON. OMG ITS A HEALTH POTION I LIVE TO FIGHT ANOTHER DAY!
People play roguelikes because the specter of permanent death (no save games* ) creates tension and suspense you rarely see in other games. This tension has a dramatic influence on gameplay choices and the emotional response elicited by those choices.
If, however, it's the oldskool text graphics and complex control schemes that you dont 'get', you'd be forgiven for thinking that 'ascii graphics = roguelike'. This is not the case, its just that the many famous roguelikes are dungeon crawlers with this graphical style. And yes, the controls are complex and the learning curves are steep. They are not for everybody. ADOM is my favourite roguelike dungeon crawler.
The best (IMHO) recent roguelike is FTL: Faster Than Light. Its a spaceship combat/strategy game designed to be played so a session lasts about 30-90 minutes. The graphics are nice and the gameplay is simple to understand but difficult to master. Its brilliant.
ADOM: http://www.ancardia.com/download.html
*Generally you can have one save game. So you can save and quit but then have to resume that same game.