Carmack release open source Wolfenstein for iPhone
1–10 of 25 posts
Re: Carmack release open source Wolfenstein for iPhone
#2http://www.idsoftware.com/wolfenstein3dclassic/
Hopefully soon...
Re: Carmack release open source Wolfenstein for iPhone
#3For those of us with non-jailbroken iPhones, it's not yet up on the App Store: http://www.idsoftware.com/wolfenstein3dclassic/ Hopefully soon...
Re: Carmack release open source Wolfenstein for iPhone
#4Re: Carmack release open source Wolfenstein for iPhone
#5I think he's wrong about tearing open app bundles though - you can just unzip them.
Re: Carmack release open source Wolfenstein for iPhone
#6For those of us with jailbroken iPhones, Classic Doom has been available for it for a while.
Re: Carmack release open source Wolfenstein for iPhone
#7Development notes: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...
Re: Carmack release open source Wolfenstein for iPhone
#8I started to get a sinking feeling. I searched around in the level for a view that would confirm my suspicion, and when I found a clear enough view of some angled geometry I saw the tell-tale mid-polygon affine swim in the texture as I rotated. They were using the software rasterizer on the iPhone. [..] The developers came back and said it [rewriting it for OpenGL] would take two months and exceed their budget.
[..] I told them to just send the project to me and I would do it myself. [..] my off the cuff estimate of "Two days!" was optimistic, but I did get it done in four
:D
Re: Carmack release open source Wolfenstein for iPhone
#9Development notes: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...
Re: Carmack release open source Wolfenstein for iPhone
#10The man is amazingly unbothered by things, and he writes really interesting notes, too. I started to get a sinking feeling. I searched around in the level for a view that would confirm my suspicion, and when I found a clear enough view of some angled geometry I saw the tell-tale mid-polygon affine swim in the texture as I rotated. They were using the software rasterizer on the iPhone. [..] The developers came back an…