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The Rise Of The Artist

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31–40 of 167 posts

Re: The Rise Of The Artist

#32
Learning to draw has been on my todo list for quite some time. I've started reading "Drawing on the Right Side of the Brain" and I bought a Wacom tablet. I can just never seem to find the time.

I think I need to find a class (Manhattan anyone?) so I can dedicate the time. It's easy enough to Google any computer language or system and learn at least the basics in a few weeks. Unfortunately, learning to draw seems like a very slow process.

Re: The Rise Of The Artist

#33

"I don't know how to draw" -many of my friends, simultaneously dismissing drawing as out of reach and as a challenging hobby in which they fear they could not be good at - at least in the crucial initial stages (the fear of peer judgement) If you want to learn how to draw, you can learn how to draw. You start out drawing lines and blocks, move on to cylinders, than to pots and pans, shoes, chairs, simple still-lifes…

I've never been great at drawing (freehand, I can do mechanical stuff okay), but I realize it's mostly because I don't put the time into it that I could and so I'm much slower at it than someone who is an expert and does it all the time (so that eventually leads to frustration). I do try to use that as a reference point for explaining to people that think they cannot learn how to program though (or learn to be better programmers). If I took the time to do draw more often, I would improve and probably learn to be halfway decent at drawing.

It's mostly about dedicating the time and working through the frustration and embarrassment (either from imaginary judgment or real). I would imagine to be an expert in drawing/painting, one has to delve into theory and concepts, such as much as a programming requires as well (Computer Science, Mathematics, etc). Sure there are people that are naturally talented in both, but to understand the "whys" of a subject, it takes more than a superficial approach to the subject.

Re: The Rise Of The Artist

#35
First off, I definitely think learning how to draw is very valuable.

However, the main premise of this article is off in two ways. For one, what it terms "systems" thinking is not going away; if anything, increased computing power increases demand for this sort of thinking! This is something like Jevons Paradox[1]--the more computing power we have, the more we use it. And by extension, the more programming we do!

[1]: http://en.wikipedia.org/wiki/Jevons_paradox

I've recently been working a bit on program synthesis. This is perhaps the most direct and obvious way to use technology to eliminate programmers: we literally use absurd amounts of CPU to generate programs. But not to worry: this particular approach is not nearly scalable enough to replace programmers in the near future. In fact, it does the opposite--the most successful uses of synthesis I've seen are very limited and enable non-programmers to program rather than replacing actual programmers.

So as people have access to more and more computing power, more and more of them are going to have more and more reasons to use it effectively. Combine this with more accessible tools and we see much more programming in the future. However, this is not really going to supplant actual, professional programmers: after all, somebody is going to have to develop tools and abstractions.

Moreover, as we get increased computing power, demand is also going to go up for non-programming uses of computers. People are going to want to do more and more with there increasingly capable machines and so they're going to need more and more programs--more and more programmers.

Really, that's the keyword in the whole field: more.

The second fault of the article is in contrasting "creative" and "systems" thinking. In practice, the very best programmers stand out not because of their technical prowess or even logic capability but because of their creativity. There is a reason the ultimate compliment in math and programming is not "complex" or even "capable" but "elegant".

Perhaps I am biased, and perhaps I am simply envious, but I believe that the field with the most creativity and the most beauty is abstract mathematics. The interesting proofs, theorems, abstractions, constructs in mathematics require immense creativity and carry immense beauty.

Yes, math is a field of rules. But, just like music, the real innovation often involves changing or going around the rules. Or just inventing new ones. It is really not that different from art.

Programming is also like this, to an extent. I don't think most programming is quite as beautiful as much of math. But it is beautiful. That sort of beauty is a testament to creativity.

Anyhow, I really do think you should learn to draw. And a bit about design. Typography. Writing. But not for the reasons outlined here. And certainly not at the expense of math, CS and programming!

Re: The Rise Of The Artist

#36
The guy supposes that instead of learning how to code, one should learn how to draw, for it is a better way to become more creative.

Why on earth programming should be considered less creative than drawing? In no way does drawing require less technique and training than programming. Also, in no way programming and visual arts are opposite; art can be, and for decades has been, created through programming.

Re: The Rise Of The Artist

#37

My brain can't do art. I have tried for 20 years. I am never happy and keep going to try and make it perfect. And I never succeed. I end up tossing it in the bin after my attempts at perfection make it look like like a mess. I like code since it works or it doesn't. Sure, it could be better but as long as it works and is secure I don't really care. And yes, 90% is using PHP.

You try to make something perfect and don't succeed so you don't feel satisfied?

Welcome to the club of mere mortals!

Even Michaelangelo probably wasn't completely satisfied with some tiny spot on David or the Sistene Chapel that looked like an enormous blot to his trained eye and unmeetable standards, while virtually everyone else probably couldn't see it and considered the work a masterpiece.

If you set impossible standards for yourself you will get nothing but frustration and disappointment. Part of being an artist is learning to either set more realistic expectations or learn to work despite your own feelings of inadequacy.

Re: The Rise Of The Artist

#38

I've been coding for over 20 years now and I absolutely suck at drawing. The only kind of drawings I've ever done are circuit diagrams, but I don't think they count. I bought a copy of Betty Edwards' "Drawing on the right side of the brain" over a year ago but never got around reading. Maybe I should dust it off and start with it. Does anybody have any recommendations for coders learning to draw?

Nothing beats finding a good, respected teacher and taking a class with them.

Re: The Rise Of The Artist

#40
I'm an artist.

Honestly I'm not gonna hold my breath for this GIANT SOCIAL CHANGE where ART IS IMPORTANT!!!! to happen. Right now pretty much all creative media that are digitizable are passed around online. Music, movies, comics, still art - if it's not painfully obscure, you can probably get it for free on the bittorrents.

Hell, if it's painfully obscure, you can also probably get it for free. Maybe you'll tell your friends about it, the thinking goes, and maybe eventually a friend of a friend will feel like buying a book or a t-shirt or pay for a download or otherwise put money in the artist's pocket and give us some faint hope of (a) making enough money to keep a roof over our heads while making the stuff we want to make and (b) actually having people beyond our immediate peers reading/watching/listening to/whatever our stuff.

If we DO actually manage to get to a place where enough people are well off enough in general to be able to spend a lot of their time making art instead of scrambling for enough to live on in a dark caricature of a capitalist nightmare, then it'll only get worse. Because then there will be a LOT more people vying for your attention with their creative work.

Meanwhile, right now? If you're an artist you pretty much have to engage in a constant scramble to look for work to do for other people unless you are at the very top of the food chain. If you're a halfway decent programmer you just have to announce that you're unemployed on LinkedIn and you get spammed by headhunters.

I dunno, maybe I'm just feeling especially valueless because I've just spent all day sitting in a lonely corner of a comics convention, watching maybe a couple hundred people wander by out of the several thousand who are attending the con, and having exactly one person buy something. (If you're in Seattle and doing ECCC this weekend, stop by booth 2503 and say hi!)

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