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Bomberman massively multiplayer in HTML5

bombermine.com

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Re: Bomberman massively multiplayer in HTML5

#81
post #71
post #69

"How the fack?" was my first reaction..Because this is so awesome! Revives old memories, yet also seems really fun (especially when you try to bomb others)!! A few questions: 1) What backend technology do they use for real-time and concurrency? Node.js?? Scala?? 2) How does one update the players' real time positions/actions?? If someone could shed some light on these questions, it would be so freakin awesome!!

1) They're using HaProxy + probably NodeJs ( i'm 99% sure )

Thanks :)

Re: Bomberman massively multiplayer in HTML5

#85
post #12
post #9

Anyone got any background on the backend tech involved?

Answering my own question but: >Thanks :) Follow us @bombermine — we have plans to write an article about how game works. In few words: java, jetty, gwt, javascript, node.js, html5 [1] [1] http://www.reddit.com/r/WebGames/comments/199urs/bombermine_...

I wonder what parts of their code is using Java. Really looking forward to reading that upcoming article.

Re: Bomberman massively multiplayer in HTML5

#86

I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…

The most impressive html5 game I've played so far with nice graphics, music, and most importantly pretty responsive feedback is 'Save the day' : https://turbulenz.com/games/save-the-day/play The first time I played it, I had assumed it was a Flash game, and not html5, based on the quality of it.

that game is totally awesome!

Re: Bomberman massively multiplayer in HTML5

#88

I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…

They could always use WebGL to get a 10x improvement in graphics for the same performance requirement.

Re: Bomberman massively multiplayer in HTML5

#90
post #70

I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…

Web Apps set us back 20 years in pretty much every respect except ease of deployment (1992 - people are impressed that Wolfenstein 3D gets 60FPS on a 100MHz Pentium; 2012 - people are impressed that Wolfenstein 3D (in Javascript!!!!111omg) gets 15FPS without sound on an 8-core 3GHz box). With the exponential rate of development I doubt it'll take a full 20 years to catch up, but it'll still be a while before we've co…

I think this overlooks all the pluses of this new "medium". How did you get your copy of wolfenstein in 1992? Travel to the radioshack, get a stack of disks, feed them one by one into your trs80? Within seconds this morning I was playing this game - with a 1000 other people simultaneously. Amazing in my book.
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