Loom: Native mobile game engine with live reload of code and assets
1–10 of 39 posts
Re: Loom: Native mobile game engine with live reload of code and assets
#2Incredible effort though, I'm particularly impressed that it works over Wi-Fi, and the technology choices look sound. Anyone given it a try yet?
Re: Loom: Native mobile game engine with live reload of code and assets
#3All in all, this looks like a good toolset, particularly for those techie/creative hybrids who liked making games in Flash.
Re: Loom: Native mobile game engine with live reload of code and assets
#4I doubt that Apple will let Loom-based games into the App Store if live reload is enabled; my understanding is that scripting languages are only acceptable if all code is bundled and not loaded remotely. (As a web guy, the concept of waiting days to push a fix is crazy, but it's their Garden.) All in all, this looks like a good toolset, particularly for those techie/creative hybrids who liked making games in Flash.
Re: Loom: Native mobile game engine with live reload of code and assets
#5Re: Loom: Native mobile game engine with live reload of code and assets
#6When I read the headline I was somehow expecting a native port of the Loom adventure game ... https://en.wikipedia.org/wiki/Loom_(video_game)
Re: Loom: Native mobile game engine with live reload of code and assets
#7When I read the headline I was somehow expecting a native port of the Loom adventure game ... https://en.wikipedia.org/wiki/Loom_(video_game)
Re: Loom: Native mobile game engine with live reload of code and assets
#8For live code-reloading, I simply use MOAI Remote when needed:
https://github.com/seclorum/metalab_sessions/tree/master/MOA...
But the whole point of having a native build environment for my dev machine, in the first place, is not really having to do much live-redeploy to mobile environments .. I easily spend 95% of my time developing MOAI code on Linux, running it on Linux, and then a little time spent just testing the build on all the target platforms. For the most part, it works extremely well ..
Re: Loom: Native mobile game engine with live reload of code and assets
#9LOOM uses a dialect of AS3/ES4+(hint of C#) but compile to LuaVM bytecode. The runtime uses Lua/LuaJit(where allowed) and has a 2Mb footprint but this can be optimized in the native sdk.
Since early alpha the sdk has been very solid and as @bengarney's 3rd development platform, it has it where it counts.
Ted :)
Re: Loom: Native mobile game engine with live reload of code and assets
#10I've got the same development capabilities with my current MOAI environment - dev on Linux or OSX, deploy to repo, get app for any of the architectures built by my build server: linux-amd64, linux-x86, linux-arm, osx app bundle, ios appbundle, android, windows, NaCL .. For live code-reloading, I simply use MOAI Remote when needed: https://github.com/seclorum/metalab_sessions/tree/master/MOA... But the whole point of…