Earlier quoted context omitted.
How does "ranking" work for a sandbox game? The concept wakes no sense. Simcity doesn't have kill/death ratios or something. You can't have a global leaderboard, because there's no winning. It's not clear that "cheating" is even a problem. If you want to play online with your friends with unlimited money, go ahead! Why the hell not?
Maybe they are trying to teach kids things like debt to income , budget management, loan basics, and concepts like "there is no redo in real life" rather than basing everything on a kill/death ratio. You can easily develop a way to rank how productive, profitable, clean, and happy cities in a game like SimCity are. If you weigh these factors and provide a number then you have a ranking. Maybe global leaderboard was a…
Psychologically speaking, failure is not a good teaching tool. Learning is much more effective through experimentation and success.