Anyone have info about the beta program? Simcity 2000 was my favorite game on my 486. 3000 and classic were flops... this looks really really good. As for the article, really interesting. Sounds like proof of the power of SimCity's engine. Would be more interesting to see him fix his issue.
I got into the final wave of the beta over the weekend. Absolutely buying this on release day - gorgeous game and IMO a large improvement over previous installments. The only things that bother me is the limited size of the map (unsure if it's a beta thing or not) - if I can't build a megacity I'm going to be sorely disappointed. Traffic model, economic model, new zoning model, and new utilities model are all IMO sim…
Using SimCity to diagnose my home town's traffic problem
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Re: Using SimCity to diagnose my home town's traffic problem
#22Earlier quoted context omitted.
s/voted/appointed/ in most cities.
My uneducated opinion is that appointed/career people tend to do better. You do not want to get politics involved, that tends to screw things up.
Re: Using SimCity to diagnose my home town's traffic problem
#23Earlier quoted context omitted.
I got into the final wave of the beta over the weekend. Absolutely buying this on release day - gorgeous game and IMO a large improvement over previous installments. The only things that bother me is the limited size of the map (unsure if it's a beta thing or not) - if I can't build a megacity I'm going to be sorely disappointed. Traffic model, economic model, new zoning model, and new utilities model are all IMO sim…
What video card are you using? Mine was apparently too old, so I'm looking for a new one.
Re: Using SimCity to diagnose my home town's traffic problem
#24FTA: "...including the fact that once I'd built East Didsbury, the strip of shops in Northenden stopped making as much money as they once were, and some were even beginning to close down as my time ran out. Walk along Northenden high street, and you'll know that feeling." This is interesting. Urban planners out there, do these types of simulations occur before an area is zoned?
The problem with a lot of small to medium sized towns is that the people in charge of making zoning decisions are just local good ol' boys (or girls) who got voted in office because people knew who they were. They are in no way qualified to make these kinds of decisions. And so you get what you get.
Re: Using SimCity to diagnose my home town's traffic problem
#25Sim City should be a recommended game for those taking Geography, especially in HS. When I first started playing, I was reacting to situations - fires, disasters, as they happened, which was already too late. Or I'd build all the fire stations in a nice row, or police stations all in a ordered block of land, then get frustrated when they all jammed each other trying to get out and answer calls. My tactics from Red Al…
Just so you're aware about the new SimCity, it requires a constant internet connection to play, and there's no way to save/load previous versions of a city. You can't mess around and experiment without doing irreversible damage, which was a big part of the fun.
Re: Using SimCity to diagnose my home town's traffic problem
#26FTA: "...including the fact that once I'd built East Didsbury, the strip of shops in Northenden stopped making as much money as they once were, and some were even beginning to close down as my time ran out. Walk along Northenden high street, and you'll know that feeling." This is interesting. Urban planners out there, do these types of simulations occur before an area is zoned?
Microsimulation of Seattle traffic: http://ncg.nuim.ie/i2maps/projects/transportation/index.html
Foot traffic simulation: http://ncg.nuim.ie/i2maps/projects/simcampus/index.html
Re: Using SimCity to diagnose my home town's traffic problem
#27Sim City should be a recommended game for those taking Geography, especially in HS. When I first started playing, I was reacting to situations - fires, disasters, as they happened, which was already too late. Or I'd build all the fire stations in a nice row, or police stations all in a ordered block of land, then get frustrated when they all jammed each other trying to get out and answer calls. My tactics from Red Al…
Perhaps that's the point of your suggestion, to lower the entry level to these field, or for a broader audience.
Re: Using SimCity to diagnose my home town's traffic problem
#28Earlier quoted context omitted.
My uneducated opinion is that appointed/career people tend to do better. You do not want to get politics involved, that tends to screw things up.
Who do you think appoints those people? It's all about politics, either directly or indirectly.
Re: Using SimCity to diagnose my home town's traffic problem
#29Earlier quoted context omitted.
Just so you're aware about the new SimCity, it requires a constant internet connection to play, and there's no way to save/load previous versions of a city. You can't mess around and experiment without doing irreversible damage, which was a big part of the fun.
Does this mean you also can't exchange cities? What sort of foolish design decision is that?
Re: Using SimCity to diagnose my home town's traffic problem
#30Sim City should be a recommended game for those taking Geography, especially in HS. When I first started playing, I was reacting to situations - fires, disasters, as they happened, which was already too late. Or I'd build all the fire stations in a nice row, or police stations all in a ordered block of land, then get frustrated when they all jammed each other trying to get out and answer calls. My tactics from Red Al…
FWIW, Geography major student do have access to professional traffic simulation software (e.g., TrafficSim, SUMO, .etc) if they are interested in research topics related to traffic. I am not sure what algorithm Sim City uses, but I am assuming they are not as complicated as these professional software. Perhaps that's the point of your suggestion, to lower the entry level to these field, or for a broader audience.