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New open source HTML5 mobile game platform

docs.gameclosure.com

21–30 of 59 posts

Re: New open source HTML5 mobile game platform

#21
post #8

Earlier quoted context omitted.

We've dual licensed the DevKit - you can choose either the GPL or our free commercial license: http://www.gameclosure.com/license.html That page is about the GPL licensed version. It's basically saying you're free to develop and release a game with the GPL version but (as per the GPL) you need to release the source. The other option is to use the commercial license. Then you do not have to release the source of your…

And to further clarify, you mean that only the source code needs to be GPL'd under the OS license; the content (models, textures, etc.) can remain proprietary?

Yes, that's correct. Art assets can be licensed however you like.

Re: New open source HTML5 mobile game platform

#24

This looks pretty cool! I wonder if this gives you access to shaders, or if this is a planned feature? That's one of the things about AndEngine that I really like, and is one of the reasons I switched from HTML5/js engines for making mobile games.

You're free to implement your own shaders throughout the stack and push them back to mainline. See the gameclosure/native-core repository @ https://github.com/gameclosure/native-core

Re: New open source HTML5 mobile game platform

#25
post #23

What is the state of OpenSource HTML5 game engine/frameworks? What's the most mature and useful one?

Honestly, it varies from "Awesome" to "totally unusable" depending on what you plan on doing with them. A 3D side scrolling shooter might be fairly difficult while a 3D chess or 2D MMORPG is easy (relatively).

Re: New open source HTML5 mobile game platform

#26
post #23

What is the state of OpenSource HTML5 game engine/frameworks? What's the most mature and useful one?

There are several good ones shortly described here: http://wiki.ludei.com/cocoonjs:engines

The issue is that mobile is eating up all the web traffic, and HTML5 in mobile browsers has terrible performance. So you need technology like CocoonJS to reimplement a subset of the browser needed for gaming with decent performance.

Re: New open source HTML5 mobile game platform

#27
Others I can think of, Construct2, ImpactJS, Crafy, Collie. Some of them are made for different things. For example Construct2 provides a visual interface, easier to build at the cost of having more limitations. ImpactJS has a level editor, based on blocks, physics are not hard to implement, and they document building for mobile app stores. Crafy is very light, an abstraction for the canvas, similar to Collie. Game closure looks like it's good for making network games, uses node.js.
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