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Stupid, Stupid xBox

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Re: Stupid, Stupid xBox

#12

He has a massive point -- " Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses ". I am wiling to guess that game development will follow the path of app stores. Consoles like the OUYA [1] will start to take over. The cycle from development to distribution will be cut by orders of magnitude. xBox needs to get on it an…

What's more, this point applies to ANY consumer device today:

"Why can’t I write a game for tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home or at my friends’ houses"

If as a company you're going to push for any device (game console, tablet, TV-box, phone, etc.), that seems like a number one pre-requisite to significant market share.

Re: Stupid, Stupid xBox

#13
post #7

"how it is crushing its original console competitors" Previous gen: > Xbox sales: 24 million > PS2 sales: 153 million Current gen: > Xbox 360 sales: 76 million > Wii sales: 100 million > PS3 sales: 70 million (all data from each console's respective Wikipedia) How is it "crushing" its competitors? Otherwise, I bought an XBox360 recently to get the Kinect for openFrameworks hacking and played a little bit with the con…

My guess would be the author is referring to US markets, where the Xbox 360 is outdoing the PS3 by a more significant margin.

Re: Stupid, Stupid xBox

#14
"...experiencing your competitor’s stumbling failure (yes, Sony, Nintendo – you are, I’m afraid, stumbling failures)."

Can someone explain how Sony and Nintendo are stumbling failures in the console market? How extreme their failure must be, to feel comfortable stating it as a common fact requiring no explanation! I must be way out of touch.

Re: Stupid, Stupid xBox

#15
The modern round of game systems are quite flawed from a UI/UX perspective, as the author here points out.

My Playstation 3 forces me to do various updates to watch Netflix (which is what I use the system for 90% of the time). All of the systems ask you to input text in a super-awkward way to setup various aspects of the system (on-screen keyboards really suck for typing in complex WPA2 passwords).

The XBox 360 is the most annoying by far, as it constantly bothers me about signing onto Microsoft Live. There were some fraudulent transactions on my account (which I thought was super-odd, because I use lengthy/unique passwords on everything), which Microsoft (after a 30-day period) refunded to my bank account. But I haven't been able to sign onto XBL since, and haven't really bothered to call Microsoft for support. The PS3 doesn't constantly bash my head in with sales and random junk when I just want to watch Netflix. Also, Microsoft seems to think that UI changes every 18 months is a great idea. They don't seem to add much value.

Sadly, the Wii has been turned on maybe three times. It kinda feels like a dinosaur at this point. I use my Raspberry Pi more these days for gaming...

Re: Stupid, Stupid xBox

#16
post #12

He has a massive point -- " Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses ". I am wiling to guess that game development will follow the path of app stores. Consoles like the OUYA [1] will start to take over. The cycle from development to distribution will be cut by orders of magnitude. xBox needs to get on it an…

What's more, this point applies to ANY consumer device today: "Why can’t I write a game for tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home or at my friends’ houses" If as a company you're going to push for any device (game console, tablet, TV-box, phone, etc.), that seems like a number one pre-requisite to significant market share.

[deleted]

Re: Stupid, Stupid xBox

#17
post #12

He has a massive point -- " Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses ". I am wiling to guess that game development will follow the path of app stores. Consoles like the OUYA [1] will start to take over. The cycle from development to distribution will be cut by orders of magnitude. xBox needs to get on it an…

What's more, this point applies to ANY consumer device today: "Why can’t I write a game for tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home or at my friends’ houses" If as a company you're going to push for any device (game console, tablet, TV-box, phone, etc.), that seems like a number one pre-requisite to significant market share.

Really? The number one pre-requisite? I think you're greatly overestimating how much the general population shares your particular hobbies.

Re: Stupid, Stupid xBox

#18
Why can't you write software tomorrow and have it available to xBox customers the next day? Why can't that other malware author have his Trojan ready to install on millions of xBoxes?

If you are going to sell to console users you have to accept that the platform will live or die based on how easy it is for consumers to use, and how safe they feel using it. The platform will need developers, but it doesn't have to cater to their every whim to survive.

Developers are only important as far as providing reliable and trustworthy applications is concerned. The gatekeeper of the market needs to ensure that software sold through their market doesn't hurt their customers.

Believing that making life easy for all developers (altruistic and malicious alike) is The One True Way to platform popularity is placing far to much emphasis on the small group of people responsible for supply, and nowhere near enough emphasis on the customers.

Follow the money, take care of the people supplying it. If some developers get upset along the way because the world doesn't work the way they want, just shrug and carry on.

I would have no trust for a market that would let me publish the software I write. I write crap :(

Re: Stupid, Stupid xBox

#19
post #17
post #12

Earlier quoted context omitted.

What's more, this point applies to ANY consumer device today: "Why can’t I write a game for tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home or at my friends’ houses" If as a company you're going to push for any device (game console, tablet, TV-box, phone, etc.), that seems like a number one pre-requisite to significant market share.

Really? The number one pre-requisite? I think you're greatly overestimating how much the general population shares your particular hobbies.

I think you are underestimating how much the general population wants apps

Re: Stupid, Stupid xBox

#20

He has a massive point -- " Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses ". I am wiling to guess that game development will follow the path of app stores. Consoles like the OUYA [1] will start to take over. The cycle from development to distribution will be cut by orders of magnitude. xBox needs to get on it an…

Steam boxes should also be pretty open like that. Obviously you can already make a "PC game" that can run on a Steam box but, Newell promised the approval process of Steam will almost completely disappear in the future, so it should be even easier for game developers to put their games on Steam, and then having them distributed to any device that runs Steam.
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