The type of games these players play, how seriously they take them, and the advanced setups they use mean a more honest headline might be: "The best amateur racers with countless hours of simulator time are sometimes better than professional racers."
I wonder how much of that could be due to being less sensitive to danger than they should be. If most of the conditioning was in a context where there were never any severe consequences for failure, you'd expect trainees that were considerably more aggressive than those conditioned in contexts where consequences could include death.
Gamers deemed too fast for real-life race
11–20 of 36 posts
Re: Gamers deemed too fast for real-life race
#12Put simply: they are too fast for the beginner series and too inexperienced for the pro series.
Re: Gamers deemed too fast for real-life race
#13Put simply: they are too fast for the beginner series and too inexperienced for the pro series.
Re: Gamers deemed too fast for real-life race
#14The type of games these players play, how seriously they take them, and the advanced setups they use mean a more honest headline might be: "The best amateur racers with countless hours of simulator time are sometimes better than professional racers."
I wonder how much of that could be due to being less sensitive to danger than they should be. If most of the conditioning was in a context where there were never any severe consequences for failure, you'd expect trainees that were considerably more aggressive than those conditioned in contexts where consequences could include death.
Re: Gamers deemed too fast for real-life race
#15It's essentially like pairing astronauts who have done extensive virtual testing with people who have limited field experience. You expect the former group to outdo the latter, but obviously they will underperform against those who have done extensive field work in space.
And so on. Many programs use virtual testing as a precursor to field work. So I'm not surprised that expert gamers who have probably clocked in near 10,000 hours of virtual racing can beat comparatively greenhorn racers who know how to drive a car but don't have much actual racing experience.
Re: Gamers deemed too fast for real-life race
#16Earlier quoted context omitted.
I wonder how much of that could be due to being less sensitive to danger than they should be. If most of the conditioning was in a context where there were never any severe consequences for failure, you'd expect trainees that were considerably more aggressive than those conditioned in contexts where consequences could include death.
That doesn't translate. I spent considerable time playing racing simulations, and still my first time on a real track was an intimidating experience.
Re: Gamers deemed too fast for real-life race
#17Earlier quoted context omitted.
I wonder how much of that could be due to being less sensitive to danger than they should be. If most of the conditioning was in a context where there were never any severe consequences for failure, you'd expect trainees that were considerably more aggressive than those conditioned in contexts where consequences could include death.
That doesn't translate. I spent considerable time playing racing simulations, and still my first time on a real track was an intimidating experience.
Re: Gamers deemed too fast for real-life race
#18Re: Gamers deemed too fast for real-life race
#19The type of games these players play, how seriously they take them, and the advanced setups they use mean a more honest headline might be: "The best amateur racers with countless hours of simulator time are sometimes better than professional racers."
I wonder how much of that could be due to being less sensitive to danger than they should be. If most of the conditioning was in a context where there were never any severe consequences for failure, you'd expect trainees that were considerably more aggressive than those conditioned in contexts where consequences could include death.
Re: Gamers deemed too fast for real-life race
#20Earlier quoted context omitted.
That doesn't translate. I spent considerable time playing racing simulations, and still my first time on a real track was an intimidating experience.
One personal anecdote may well be true and valuable, but it still isn't usable data.