Realtime Responsive Typography Based on Viewing Distance via Webcam
11–20 of 61 posts
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#12Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#13It would be neat to see a demo of parallax using a webcam.
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#14Total "cat-flap" moment - its not something you ever think of, but once you see it, its obvious.
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#15* Use a moving average, to avoid flickery transitions
* Animate the text to the target size rather than changing in steps. This would mitigate the flickering problem too.
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#16Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#17The Headtrackr guy also put up a demo of a game controlled using head movement: http://www.shinydemos.com/facekat/
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#18The main issue I could see implementing this is that you'd have to constantly get permission from the user to use their webcam. I'm not sure I'd trust a site to just use my mug for improved readability.
Could be great for games though!
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#19Hmm, there are no explicit licence terms in the repositories of ccv or headtrackr though. :/
Re: Realtime Responsive Typography Based on Viewing Distance via Webcam
#20Brilliant! Couldn't get it running in FF, but works like a dream in Chrome. Very useful for interfaces which may run on, say, a TV. Knowing the physical size, or the viewport dimensions, doesn't tell you how far away the user is.