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Hello Firefox, this is Chrome calling

blog.chromium.org

181–183 of 183 posts

Re: Hello Firefox, this is Chrome calling

#182
post #133

Earlier quoted context omitted.

Well, when I heard that WebRTC was in Chrome stable I thought this must surely include DataChannel, since it's simpler than a full-blown video stack. So although it being behind a flag is better news than it not being there at all, I was still pretty disappointed when I read that page :) edit: also, I don't see it as an about:flags flag. edit 2: I should just tunnel data through video then, what could possibly go wro…

It's not quite that simple. We (I work with the Chrome team) have an RTP-based data channel (sort of what you call "tunnel through the video" already in Chrome), but it provides no congestion control or reliability. To provide those, the IETF has proposed as the standard to use SCTP. Firefox has already integrated SCTP into their implementation, and we're working to get it into Chrome. So, you can start using the API…

Sctp is a pretty cool protocol. I'm actually planning on including it as part of a user land network stack I'm slowly working on.

Re: Hello Firefox, this is Chrome calling

#183

Earlier quoted context omitted.

With Skype I can play games with a group and put the mic in always on mode. No feedback, no audio from speakers, and no keyboard clicks. It's pretty damned amazing to be honest. Ventrilo and Mumble do have far superior support for massive number of people in a chat room. If you're participating in large MMO raids or Eve Online type festivities the Skype doesn't have the necessary features. For my ~5 player parties Sk…

WebRTC incorporates the SILK audio codec Skype is using, too, except it can go even higher bitrates. WebRTC should sound at least as good as Skype.

I don't think it's about compression. I think Skype's invested most of their resource into, eg. noise and echo cancellation, reducing environment noise, working around glitchy / clicky sound capture devices, latency, ...
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