I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.
Open source html5 roguelike 'Wayward' goes beta
11–17 of 17 posts
Re: Open source html5 roguelike 'Wayward' goes beta
#12I'm curious how they plan to monetize this. It's hard for me to invest too much into the "open web" for browser games when there's not a very clear way of monetizing browser games that doesn't mean "ads". I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.
Re: Open source html5 roguelike 'Wayward' goes beta
#13I'm curious how they plan to monetize this. It's hard for me to invest too much into the "open web" for browser games when there's not a very clear way of monetizing browser games that doesn't mean "ads". I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.
Re: Open source html5 roguelike 'Wayward' goes beta
#14Re: Open source html5 roguelike 'Wayward' goes beta
#15Obfuscated CC-licensed code is not open source code.
Re: Open source html5 roguelike 'Wayward' goes beta
#16Re: Open source html5 roguelike 'Wayward' goes beta
#17Wow, this is the game I've always wanted to play.